BaryCoordNoPerspKHR(3)
Description
BaryCoordNoPerspKHR-
The
BaryCoordNoPerspKHRdecoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using linear interpolation.
Document Notes
For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.