BaryCoordNoPerspKHR(3)

Name

BaryCoordNoPerspKHR - Barycentric coordinates of a fragment in screen-space

Description

BaryCoordNoPerspKHR

The BaryCoordNoPerspKHR decoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using linear interpolation.

Valid Usage
  • VUID-BaryCoordNoPerspKHR-BaryCoordNoPerspKHR-04160
    The BaryCoordNoPerspKHR decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordNoPerspKHR-BaryCoordNoPerspKHR-04161
    The variable decorated with BaryCoordNoPerspKHR must be declared using the Input Storage Class

  • VUID-BaryCoordNoPerspKHR-BaryCoordNoPerspKHR-04162
    The variable decorated with BaryCoordNoPerspKHR must be declared as a three-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.