ObjectRayDirectionKHR(3)

Name

ObjectRayDirectionKHR - Ray direction in object space

Description

ObjectRayDirectionKHR

A variable decorated with the ObjectRayDirectionKHR decoration will specify the direction of the ray being processed, in object space.

Valid Usage
  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04299
    The ObjectRayDirectionKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04300
    The variable decorated with ObjectRayDirectionKHR must be declared using the Input Storage Class

  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04301
    The variable decorated with ObjectRayDirectionKHR must be declared as a three-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.