SampleId(3)
Description
SampleId-
Decorating a variable with the
SampleIdbuilt-in decoration will make that variable contain the coverage index for the current fragment shader invocation.SampleIdranges from zero to the number of samples in the framebuffer minus one. If a fragment shader entry point’s interface includes an input variable decorated withSampleId, Sample Shading is considered enabled with aminSampleShadingvalue of 1.0.
Document Notes
For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.