SubgroupGeMask(3)
Name
SubgroupGeMask - Mask of shader invocations in a subgroup with the same or higher subgroup local invocation ID
Description
SubgroupGeMask-
Decorating a variable with the
SubgroupGeMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than or equal toSubgroupLocalInvocationIdthroughSubgroupSize-1 are set in the variable decorated withSubgroupGeMask. All other bits are set to zero.SubgroupGeMaskKHRis an alias ofSubgroupGeMask.
Document Notes
For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.