TileOffsetQCOM(3)

Name

TileOffsetQCOM - Tile offset of a shader invocation

Description

TileOffsetQCOM

The TileOffsetQCOM decoration can be applied to a shader input which will be filled with the framebuffer coordinates of the active tile.

When per-tile execution model is enabled, for the current shader invocation x and y components of TileOffsetQCOM reflect the framebuffer integer coordinates of the top-left texel of the tile corresponding to the shader invocation.

Otherwise, the x and y components of TileOffsetQCOM are filled with (0,0).

Valid Usage
  • VUID-TileOffsetQCOM-TileOffsetQCOM-10626
    The TileOffsetQCOM decoration must be used only within the Fragment Execution Model or GLCompute Execution Model

  • VUID-TileOffsetQCOM-TileOffsetQCOM-10627
    The variable decorated with TileOffsetQCOM must be declared using the Input Storage Class

  • VUID-TileOffsetQCOM-TileOffsetQCOM-10628
    The variable decorated with TileOffsetQCOM must be declared as a two-component vector of 32-bit integer values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.