TileOffsetQCOM(3)
Description
TileOffsetQCOM-
The
TileOffsetQCOMdecoration can be applied to a shader input which will be filled with the framebuffer coordinates of the active tile.When per-tile execution model is enabled, for the current shader invocation x and y components of
TileOffsetQCOMreflect the framebuffer integer coordinates of the top-left texel of the tile corresponding to the shader invocation.Otherwise, the x and y components of
TileOffsetQCOMare filled with (0,0).
Document Notes
For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.