VK_EXT_graphics_pipeline_library(3)

Name

VK_EXT_graphics_pipeline_library - device extension

VK_EXT_graphics_pipeline_library

Name String

VK_EXT_graphics_pipeline_library

Extension Type

Device extension

Registered Extension Number

321

Revision

1

Ratification Status

Ratified

Extension and Version Dependencies
Contact
Extension Proposal

VK_EXT_graphics_pipeline_library

Other Extension Metadata

Last Modified Date

2021-08-17

Contributors
  • Tobias Hector, AMD

  • Chris Glover, Google

  • Jeff Leger, Qualcomm

  • Jan-Harald Fredriksen, Arm

  • Piers Daniell, NVidia

  • Boris Zanin, Mobica

  • Krzysztof Niski, NVidia

  • Dan Ginsburg, Valve

  • Sebastian Aaltonen, Unity

  • Arseny Kapoulkine, Roblox

  • Calle Lejdfors, Ubisoft

  • Tiago Rodrigues, Ubisoft

  • Francois Duranleau, Gameloft

Description

This extension allows the separate compilation of four distinct parts of graphics pipelines, with the intent of allowing faster pipeline loading for applications reusing the same shaders or state in multiple pipelines. Each part can be independently compiled into a graphics pipeline library, with a final link step required to create an executable pipeline that can be bound to a command buffer.

New Enum Constants

  • VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME

  • VK_EXT_GRAPHICS_PIPELINE_LIBRARY_SPEC_VERSION

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT

    • VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT

  • Extending VkPipelineLayoutCreateFlagBits:

    • VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT

Version History

  • Revision 1, 2021-08-17 (Tobias Hector)

    • Initial draft.

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

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