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Basic ray queries :: Vulkan Documentation Project

Basic ray queries

The source for this sample can be found in the Khronos Vulkan samples github repository.

Render a sponza scene using the ray query extension. Shows how to set up all data structures required for ray queries, including the bottom and top level acceleration structures for the geometry and a standard vertex/fragment shader pipeline. Shadows are cast dynamically by ray queries being cast by the fragment shader.