VkPhysicalDeviceInheritedViewportScissorFeaturesNV(3)

Name

VkPhysicalDeviceInheritedViewportScissorFeaturesNV - Structure describing the viewport scissor inheritance behavior for an implementation

C Specification

The VkPhysicalDeviceInheritedViewportScissorFeaturesNV structure is defined as:

// Provided by VK_NV_inherited_viewport_scissor
typedef struct VkPhysicalDeviceInheritedViewportScissorFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           inheritedViewportScissor2D;
} VkPhysicalDeviceInheritedViewportScissorFeaturesNV;

Members

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • inheritedViewportScissor2D indicates whether secondary command buffers can inherit most of the dynamic state affected by VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT, VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR, from a primary command buffer.

Description

If the VkPhysicalDeviceInheritedViewportScissorFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceInheritedViewportScissorFeaturesNV, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceInheritedViewportScissorFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.