VkPhysicalDeviceShaderEnqueueFeaturesAMDX(3)

Name

VkPhysicalDeviceShaderEnqueueFeaturesAMDX - Structure describing whether shader enqueue within execution graphs are supported by the implementation

C Specification

The VkPhysicalDeviceShaderEnqueueFeaturesAMDX structure is defined as:

// Provided by VK_AMDX_shader_enqueue
typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderEnqueue;
    VkBool32           shaderMeshEnqueue;
} VkPhysicalDeviceShaderEnqueueFeaturesAMDX;

Members

This structure describes the following feature:

Description

If the VkPhysicalDeviceShaderEnqueueFeaturesAMDX structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderEnqueueFeaturesAMDX, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderEnqueueFeaturesAMDX-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.