VkPhysicalDeviceShaderEnqueueFeaturesAMDX(3)
Name
VkPhysicalDeviceShaderEnqueueFeaturesAMDX - Structure describing whether shader enqueue within execution graphs are supported by the implementation
C Specification
The VkPhysicalDeviceShaderEnqueueFeaturesAMDX
structure is defined as:
// Provided by VK_AMDX_shader_enqueue
typedef struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
VkStructureType sType;
void* pNext;
VkBool32 shaderEnqueue;
VkBool32 shaderMeshEnqueue;
} VkPhysicalDeviceShaderEnqueueFeaturesAMDX;
Members
This structure describes the following feature:
-
shaderEnqueue
indicates whether the implementation supports execution graphs. -
shaderMeshEnqueue
indicates whether the implementation supports mesh nodes in execution graphs.
Description
If the VkPhysicalDeviceShaderEnqueueFeaturesAMDX
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderEnqueueFeaturesAMDX
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
See Also
VK_AMDX_shader_enqueue, VkBool32
, VkStructureType
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.