VkPhysicalDeviceShaderFloatControls2Features(3)
Name
VkPhysicalDeviceShaderFloatControls2Features - Structure describing shader float controls 2 features that can be supported by an implementation
C Specification
The VkPhysicalDeviceShaderFloatControls2Features
structure is defined
as:
// Provided by VK_VERSION_1_4
typedef struct VkPhysicalDeviceShaderFloatControls2Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloatControls2;
} VkPhysicalDeviceShaderFloatControls2Features;
or the equivalent
// Provided by VK_KHR_shader_float_controls2
typedef VkPhysicalDeviceShaderFloatControls2Features VkPhysicalDeviceShaderFloatControls2FeaturesKHR;
Members
This structure describes the following feature:
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
Description
If the VkPhysicalDeviceShaderFloatControls2Features
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderFloatControls2Features
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.