VkPhysicalDeviceShaderFloatControls2Features(3)

Name

VkPhysicalDeviceShaderFloatControls2Features - Structure describing shader float controls 2 features that can be supported by an implementation

C Specification

The VkPhysicalDeviceShaderFloatControls2Features structure is defined as:

// Provided by VK_VERSION_1_4
typedef struct VkPhysicalDeviceShaderFloatControls2Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderFloatControls2;
} VkPhysicalDeviceShaderFloatControls2Features;

or the equivalent

// Provided by VK_KHR_shader_float_controls2
typedef VkPhysicalDeviceShaderFloatControls2Features VkPhysicalDeviceShaderFloatControls2FeaturesKHR;

Members

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

Description

  • shaderFloatControls2 specifies whether shader modules can declare the FloatControls2 capability.

If the VkPhysicalDeviceShaderFloatControls2Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderFloatControls2Features, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderFloatControls2Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.