VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM(3)

Name

VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM - Structure describing whether shader multiple wait queues can be supported by an implementation

C Specification

The VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM structure is defined as:

// Provided by VK_QCOM_shader_multiple_wait_queues
typedef struct VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderMultipleWaitQueues;
} VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM;

Members

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderMultipleWaitQueues indicates that the implementation supports SPIR-V modules declaring the MultipleWaitQueuesQCOM capability.

Description

If the VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderMultipleWaitQueuesFeaturesQCOM, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.