vkCmdSetDepthBounds(3)

Name

vkCmdSetDepthBounds - Set depth bounds range dynamically for a command buffer

C Specification

To dynamically set the depth bounds range, call:

// Provided by VK_VERSION_1_0
void vkCmdSetDepthBounds(
    VkCommandBuffer                             commandBuffer,
    float                                       minDepthBounds,
    float                                       maxDepthBounds);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • minDepthBounds is the minimum depth bound.

  • maxDepthBounds is the maximum depth bound.

Description

This command sets the depth bounds range for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BOUNDS set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::minDepthBounds and VkPipelineDepthStencilStateCreateInfo::maxDepthBounds values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetDepthBounds-minDepthBounds-00600
    If the VK_EXT_depth_range_unrestricted extension is not enabled minDepthBounds must be between 0.0 and 1.0, inclusive

  • VUID-vkCmdSetDepthBounds-maxDepthBounds-00601
    If the VK_EXT_depth_range_unrestricted extension is not enabled maxDepthBounds must be between 0.0 and 1.0, inclusive

  • VUID-vkCmdSetDepthBounds-minDepthBounds-10912
    minDepthBounds must be less than or equal to maxDepthBounds

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthBounds-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthBounds-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthBounds-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

  • VUID-vkCmdSetDepthBounds-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Both

Outside

VK_QUEUE_GRAPHICS_BIT

State

Conditional Rendering

vkCmdSetDepthBounds is not affected by conditional rendering

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.