Device-Generated Commands

This chapter discusses the generation of command buffer content on the device, for which these principle steps are to be taken:

  • Define a layout describing the sequence of commands which should be generated.

  • Optionally set up device-bindable shaders.

  • Retrieve device addresses by vkGetBufferDeviceAddressEXT for setting buffers on the device.

  • Fill one or more VkBuffer with the appropriate content that gets interpreted by the command layout.

  • Create a preprocess VkBuffer using the device-queried allocation information.

  • Optionally preprocess the input data in a separate action.

  • Generate and execute the actual commands.

The preprocessing step executes in a separate logical pipeline from either graphics or compute. When preprocessing commands in a separate step they must be explicitly synchronized against the command execution. When not preprocessing in a separate step, the preprocessing is automatically synchronized against the command execution.

Indirect Commands Layout

The device-side command generation happens through an iterative processing of an atomic sequence comprised of command tokens, which are represented by:

// Provided by VK_EXT_device_generated_commands
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutEXT)

or:

// Provided by VK_NV_device_generated_commands
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNV)

Each indirect command layout must have exactly one action command token and it must be the last token in the sequence.

If the indirect commands layout contains only 1 token, it will be an action command token, and the contents of the indirect buffer will be a sequence of indirect command structures, similar to the ones used for indirect draws and dispatches. On some implementations, using indirect draws and dispatches for these cases will result in increased performance compared to using device-generated commands, due to the overhead that results from using the latter.

Creation and Deletion

Indirect command layouts for VK_EXT_device_generated_commands are created by:

// Provided by VK_EXT_device_generated_commands
VkResult vkCreateIndirectCommandsLayoutEXT(
    VkDevice                                    device,
    const VkIndirectCommandsLayoutCreateInfoEXT* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkIndirectCommandsLayoutEXT*                pIndirectCommandsLayout);
  • device is the logical device that creates the indirect command layout.

  • pCreateInfo is a pointer to a VkIndirectCommandsLayoutCreateInfoEXT structure containing parameters affecting creation of the indirect command layout.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pIndirectCommandsLayout is a pointer to a VkIndirectCommandsLayoutEXT handle in which the resulting indirect command layout is returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateIndirectCommandsLayoutEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateIndirectCommandsLayoutEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkIndirectCommandsLayoutCreateInfoEXT structure

  • VUID-vkCreateIndirectCommandsLayoutEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateIndirectCommandsLayoutEXT-pIndirectCommandsLayout-parameter
    pIndirectCommandsLayout must be a valid pointer to a VkIndirectCommandsLayoutEXT handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkIndirectCommandsLayoutCreateInfoEXT structure is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectCommandsLayoutCreateInfoEXT {
    VkStructureType                            sType;
    const void*                                pNext;
    VkIndirectCommandsLayoutUsageFlagsEXT      flags;
    VkShaderStageFlags                         shaderStages;
    uint32_t                                   indirectStride;
    VkPipelineLayout                           pipelineLayout;
    uint32_t                                   tokenCount;
    const VkIndirectCommandsLayoutTokenEXT*    pTokens;
} VkIndirectCommandsLayoutCreateInfoEXT;

The following code illustrates some of the flags:

void cmdProcessAllSequences(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sequencesCount)
{
  for (s = 0; s < sequencesCount; s++)
  {
    sUsed = s;

    if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT) {
      sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
    }

    cmdProcessSequence( cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sUsed );
  }
}

When tokens are consumed, an offset is computed based on token offset and stream stride. The resulting offset is required to be aligned. The alignment for a specific token is equal to the scalar alignment of the data type as defined in Alignment Requirements, or 4, whichever is lower.

Valid Usage
  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-indirectStride-11090
    indirectStride must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectCommandsIndirectStride

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11091
    shaderStages must only contain stages supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStages

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-tokenCount-11092
    tokenCount must less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectCommandsTokenCount

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11093
    The number of tokens in the pTokens array with type equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT must be less than or equal to 1

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11145
    The number of tokens in the pTokens array with type equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT must be less than or equal to 1

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11094
    The number of tokens in the pTokens array with type equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT must be less than or equal to 1

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11095
    If the action command token in the pTokens array is not an indexed draw token, then pTokens must not contain a member with type set to VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11096
    If the action command token in the pTokens array is not a non-mesh draw token, then pTokens must not contain a member with type set to VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11097
    If the pTokens array contains multiple tokens with type equal to VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT, then there must be no duplicate VkIndirectCommandsVertexBufferTokenEXT::vertexBindingUnit values

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11099
    For all VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT and VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT type tokens in pTokens, there must be no overlapping ranges between any specified push constant ranges

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11100
    The action command token must be the last token in the pTokens array

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11139
    If the pTokens array contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, then this token must be the first token in the array

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11101
    For any element of pTokens, if type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT and the dynamicGeneratedPipelineLayout is not enabled, then the pipelineLayout must not be VK_NULL_HANDLE

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11102
    For any element of pTokens, if type is either VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT and pipelineLayout is VK_NULL_HANDLE, then the pNext chain must include a VkPipelineLayoutCreateInfo struct

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11103
    For any element of pTokens, the offset must be greater than or equal to the offset member of the previous tokens

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11104
    For any element of pTokens, if type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT, then shaderStages must contain graphics stages

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11105
    For any element of pTokens, if type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT, then shaderStages must be VK_SHADER_STAGE_COMPUTE_BIT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11106
    For any element of pTokens, if type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT, then shaderStages must contain VK_SHADER_STAGE_MESH_BIT_EXT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11107
    For any element of pTokens, if type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT, then the shaderStages must contain VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-11108
    For any element of pTokens, if type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT, then shaderStages must contain ray tracing stages

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11109
    If shaderStages contains graphics stages then the state tokens in pTokens must not include VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11110
    If shaderStages is VK_SHADER_STAGE_COMPUTE_BIT then the state tokens in pTokens must only include VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11111
    If shaderStages contains ray tracing stages then the state tokens in pTokens must only include VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11112
    The shaderStages must only contain stages from one of the following:

    • graphics stages

    • VK_SHADER_STAGE_COMPUTE_BIT

    • mesh stages and VK_SHADER_STAGE_FRAGMENT_BIT

    • ray tracing stages

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-11113
    If shaderStages contains VK_SHADER_STAGE_FRAGMENT_BIT, then shaderStages must also contain VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_EXT

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkPipelineLayoutCreateInfo

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-flags-parameter
    flags must be a valid combination of VkIndirectCommandsLayoutUsageFlagBitsEXT values

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-parameter
    shaderStages must be a valid combination of VkShaderStageFlagBits values

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-shaderStages-requiredbitmask
    shaderStages must not be 0

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pipelineLayout-parameter
    If pipelineLayout is not VK_NULL_HANDLE, pipelineLayout must be a valid VkPipelineLayout handle

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-pTokens-parameter
    pTokens must be a valid pointer to an array of tokenCount valid VkIndirectCommandsLayoutTokenEXT structures

  • VUID-VkIndirectCommandsLayoutCreateInfoEXT-tokenCount-arraylength
    tokenCount must be greater than 0

Bits which can be set in VkIndirectCommandsLayoutCreateInfoEXT::flags, specifying usage hints of an indirect command layout, are:

// Provided by VK_EXT_device_generated_commands
typedef enum VkIndirectCommandsLayoutUsageFlagBitsEXT {
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT = 0x00000001,
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT = 0x00000002,
} VkIndirectCommandsLayoutUsageFlagBitsEXT;
  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT specifies that the layout is always used with the manual preprocessing step through calling vkCmdPreprocessGeneratedCommandsEXT and executed by vkCmdExecuteGeneratedCommandsEXT with isPreprocessed set to VK_TRUE.

  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT specifies that the processing of sequences will happen at an implementation-dependent order, which is not guaranteed to be deterministic using the same input data. This flag is ignored when the shaderStages is VK_SHADER_STAGE_COMPUTE_BIT as it is implied that the dispatch sequence is always unordered.

// Provided by VK_EXT_device_generated_commands
typedef VkFlags VkIndirectCommandsLayoutUsageFlagsEXT;

VkIndirectCommandsLayoutUsageFlagsEXT is a bitmask type for setting a mask of zero or more VkIndirectCommandsLayoutUsageFlagBitsEXT.

Indirect command layouts for VK_EXT_device_generated_commands are destroyed by:

// Provided by VK_EXT_device_generated_commands
void vkDestroyIndirectCommandsLayoutEXT(
    VkDevice                                    device,
    VkIndirectCommandsLayoutEXT                 indirectCommandsLayout,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the layout.

  • indirectCommandsLayout is the layout to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-11114
    All submitted commands that refer to indirectCommandsLayout must have completed execution

  • VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-11115
    If VkAllocationCallbacks were provided when indirectCommandsLayout was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-11116
    If no VkAllocationCallbacks were provided when indirectCommandsLayout was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyIndirectCommandsLayoutEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-parameter
    If indirectCommandsLayout is not VK_NULL_HANDLE, indirectCommandsLayout must be a valid VkIndirectCommandsLayoutEXT handle

  • VUID-vkDestroyIndirectCommandsLayoutEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyIndirectCommandsLayoutEXT-indirectCommandsLayout-parent
    If indirectCommandsLayout is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to indirectCommandsLayout must be externally synchronized

Indirect command layouts for VK_NV_device_generated_commands are created by:

// Provided by VK_NV_device_generated_commands
VkResult vkCreateIndirectCommandsLayoutNV(
    VkDevice                                    device,
    const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkIndirectCommandsLayoutNV*                 pIndirectCommandsLayout);
  • device is the logical device that creates the indirect command layout.

  • pCreateInfo is a pointer to a VkIndirectCommandsLayoutCreateInfoNV structure containing parameters affecting creation of the indirect command layout.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pIndirectCommandsLayout is a pointer to a VkIndirectCommandsLayoutNV handle in which the resulting indirect command layout is returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateIndirectCommandsLayoutNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateIndirectCommandsLayoutNV-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkIndirectCommandsLayoutCreateInfoNV structure

  • VUID-vkCreateIndirectCommandsLayoutNV-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateIndirectCommandsLayoutNV-pIndirectCommandsLayout-parameter
    pIndirectCommandsLayout must be a valid pointer to a VkIndirectCommandsLayoutNV handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkIndirectCommandsLayoutCreateInfoNV structure is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsLayoutCreateInfoNV {
    VkStructureType                           sType;
    const void*                               pNext;
    VkIndirectCommandsLayoutUsageFlagsNV      flags;
    VkPipelineBindPoint                       pipelineBindPoint;
    uint32_t                                  tokenCount;
    const VkIndirectCommandsLayoutTokenNV*    pTokens;
    uint32_t                                  streamCount;
    const uint32_t*                           pStreamStrides;
} VkIndirectCommandsLayoutCreateInfoNV;

The following code illustrates some of the flags:

void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sequencesCount, indexbuffer, indexbufferOffset)
{
  for (s = 0; s < sequencesCount; s++)
  {
    sUsed = s;

    if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV) {
      sUsed = indexbuffer.load_uint32( sUsed * sizeof(uint32_t) + indexbufferOffset);
    }

    if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV) {
      sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
    }

    cmdProcessSequence( cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sUsed );
  }
}

When tokens are consumed, an offset is computed based on token offset and stream stride. The resulting offset is required to be aligned. The alignment for a specific token is equal to the scalar alignment of the data type as defined in Alignment Requirements, or VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minIndirectCommandsBufferOffsetAlignment, whichever is lower.

A minIndirectCommandsBufferOffsetAlignment of 4 allows VkDeviceAddress to be packed as uvec2 with scalar layout instead of uint64_t with 8 byte alignment. This enables direct compatibility with D3D12 command signature layouts.

Valid Usage
  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-02930
    The pipelineBindPoint must be VK_PIPELINE_BIND_POINT_GRAPHICS or VK_PIPELINE_BIND_POINT_COMPUTE

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-tokenCount-02931
    tokenCount must be greater than 0 and less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsTokenCount

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02932
    If pTokens contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV it must be the first element of the array and there must be only a single element of such token type

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-09585
    If pTokens contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV it must be the first element of the array and there must be only a single element of such token type

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02933
    If pTokens contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV there must be only a single element of such token type

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02934
    All state tokens in pTokens must occur before any action command tokens (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV , VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV )

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02935
    The content of pTokens must include one single action command token that is compatible with the pipelineBindPoint

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-streamCount-02936
    streamCount must be greater than 0 and less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsStreamCount

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pStreamStrides-02937
    each element of pStreamStrides must be greater than 0 and less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsStreamStride. Furthermore the alignment of each token input must be ensured

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-09088
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE then the VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV::deviceGeneratedCompute feature must be enabled

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-09089
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE then the state tokens in pTokens must only include VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV, or VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-09090
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE and pTokens includes VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV, then the VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV::deviceGeneratedComputePipelines feature must be enabled

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsLayoutCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-flags-parameter
    flags must be a valid combination of VkIndirectCommandsLayoutUsageFlagBitsNV values

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-parameter
    pTokens must be a valid pointer to an array of tokenCount valid VkIndirectCommandsLayoutTokenNV structures

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pStreamStrides-parameter
    pStreamStrides must be a valid pointer to an array of streamCount uint32_t values

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-tokenCount-arraylength
    tokenCount must be greater than 0

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-streamCount-arraylength
    streamCount must be greater than 0

Bits which can be set in VkIndirectCommandsLayoutCreateInfoNV::flags, specifying usage hints of an indirect command layout, are:

// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectCommandsLayoutUsageFlagBitsNV {
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV = 0x00000001,
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV = 0x00000002,
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV = 0x00000004,
} VkIndirectCommandsLayoutUsageFlagBitsNV;
  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV specifies that the layout is always used with the manual preprocessing step through calling vkCmdPreprocessGeneratedCommandsNV and executed by vkCmdExecuteGeneratedCommandsNV with isPreprocessed set to VK_TRUE.

  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV specifies that the input data for the sequences is not implicitly indexed from 0..sequencesUsed, but an application-provided VkBuffer encoding the index is provided.

  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV specifies that the processing of sequences can happen at an implementation-dependent order, which is not guaranteed to be coherent using the same input data. This flag is ignored when the pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE as it is implied that the dispatch sequence is always unordered.

// Provided by VK_NV_device_generated_commands
typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNV;

VkIndirectCommandsLayoutUsageFlagsNV is a bitmask type for setting a mask of zero or more VkIndirectCommandsLayoutUsageFlagBitsNV.

Indirect command layouts for VK_NV_device_generated_commands are destroyed by:

// Provided by VK_NV_device_generated_commands
void vkDestroyIndirectCommandsLayoutNV(
    VkDevice                                    device,
    VkIndirectCommandsLayoutNV                  indirectCommandsLayout,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the layout.

  • indirectCommandsLayout is the layout to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02938
    All submitted commands that refer to indirectCommandsLayout must have completed execution

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02939
    If VkAllocationCallbacks were provided when indirectCommandsLayout was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02940
    If no VkAllocationCallbacks were provided when indirectCommandsLayout was created, pAllocator must be NULL

  • VUID-vkDestroyIndirectCommandsLayoutNV-deviceGeneratedCommands-02941
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-vkDestroyIndirectCommandsLayoutNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-parameter
    If indirectCommandsLayout is not VK_NULL_HANDLE, indirectCommandsLayout must be a valid VkIndirectCommandsLayoutNV handle

  • VUID-vkDestroyIndirectCommandsLayoutNV-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-parent
    If indirectCommandsLayout is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to indirectCommandsLayout must be externally synchronized

Token Input Streams

For VK_EXT_device_generated_commands, the input streams can contain raw uint32_t values, existing indirect commands such as:

or additional commands as listed below. How the data is used is described in the next section.

The VkBindIndexBufferIndirectCommandEXT structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT token.

// Provided by VK_EXT_device_generated_commands
typedef struct VkBindIndexBufferIndirectCommandEXT {
    VkDeviceAddress    bufferAddress;
    uint32_t           size;
    VkIndexType        indexType;
} VkBindIndexBufferIndirectCommandEXT;
  • bufferAddress specifies a physical address of the VkBuffer used as index buffer.

  • size is the byte size range which is available for this operation from the provided address.

  • indexType is a VkIndexType value specifying how indices are treated.

Valid Usage
  • VUID-VkBindIndexBufferIndirectCommandEXT-None-11117
    The buffer’s usage flags from which the address was acquired must have the VK_BUFFER_USAGE_INDEX_BUFFER_BIT bit set

  • VUID-VkBindIndexBufferIndirectCommandEXT-bufferAddress-11118
    The bufferAddress must be aligned to the VkIndexType of the indexType used

  • VUID-VkBindIndexBufferIndirectCommandEXT-None-11119
    Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-VkBindIndexBufferIndirectCommandEXT-indexType-parameter
    indexType must be a valid VkIndexType value

The VkBindVertexBufferIndirectCommandEXT structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT token.

// Provided by VK_EXT_device_generated_commands
typedef struct VkBindVertexBufferIndirectCommandEXT {
    VkDeviceAddress    bufferAddress;
    uint32_t           size;
    uint32_t           stride;
} VkBindVertexBufferIndirectCommandEXT;
  • bufferAddress specifies a physical address of the VkBuffer used as vertex input binding.

  • size is the byte size range which is available for this operation from the provided address.

  • stride is the byte size stride for this vertex input binding as in VkVertexInputBindingDescription::stride.

Valid Usage
  • VUID-VkBindVertexBufferIndirectCommandEXT-None-11120
    The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT bit set

  • VUID-VkBindVertexBufferIndirectCommandEXT-None-11121
    Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

The VkDrawIndirectCountIndirectCommandEXT structure specifies the input data for all draw-type tokens.

// Provided by VK_EXT_device_generated_commands
typedef struct VkDrawIndirectCountIndirectCommandEXT {
    VkDeviceAddress    bufferAddress;
    uint32_t           stride;
    uint32_t           commandCount;
} VkDrawIndirectCountIndirectCommandEXT;
  • bufferAddress specifies a physical address of the VkBuffer used for draw commands.

  • stride is the byte size stride for the command arguments

  • commandCount is the number of commands to execute

The corresponding indirect draw struct data will be read from the buffer address.

Valid Usage
  • VUID-VkDrawIndirectCountIndirectCommandEXT-None-11122
    The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-VkDrawIndirectCountIndirectCommandEXT-None-11123
    Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

The VkIndirectCommandsStreamNV structure specifies the input data for one or more tokens at processing time.

// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsStreamNV {
    VkBuffer        buffer;
    VkDeviceSize    offset;
} VkIndirectCommandsStreamNV;
  • buffer specifies the VkBuffer storing the functional arguments for each sequence. These arguments can be written by the device.

  • offset specified an offset into buffer where the arguments start.

Valid Usage
  • VUID-VkIndirectCommandsStreamNV-buffer-02942
    The buffer’s usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-VkIndirectCommandsStreamNV-offset-02943
    The offset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minIndirectCommandsBufferOffsetAlignment

  • VUID-VkIndirectCommandsStreamNV-buffer-02975
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsStreamNV-buffer-parameter
    buffer must be a valid VkBuffer handle

For VK_NV_device_generated_commands, the input streams can contain raw uint32_t values, existing indirect commands such as:

or additional commands as listed below. How the data is used is described in the next section.

The VkBindShaderGroupIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV token.

// Provided by VK_NV_device_generated_commands
typedef struct VkBindShaderGroupIndirectCommandNV {
    uint32_t    groupIndex;
} VkBindShaderGroupIndirectCommandNV;
  • groupIndex specifies which shader group of the current bound graphics pipeline is used.

Valid Usage
  • VUID-VkBindShaderGroupIndirectCommandNV-None-02944
    The current bound graphics pipeline, as well as the pipelines it may reference, must have been created with VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • VUID-VkBindShaderGroupIndirectCommandNV-index-02945
    The index must be within range of the accessible shader groups of the current bound graphics pipeline. See vkCmdBindPipelineShaderGroupNV for further details

The VkBindIndexBufferIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV token.

// Provided by VK_NV_device_generated_commands
typedef struct VkBindIndexBufferIndirectCommandNV {
    VkDeviceAddress    bufferAddress;
    uint32_t           size;
    VkIndexType        indexType;
} VkBindIndexBufferIndirectCommandNV;
  • bufferAddress specifies a physical address of the VkBuffer used as index buffer.

  • size is the byte size range which is available for this operation from the provided address.

  • indexType is a VkIndexType value specifying how indices are treated. Instead of the Vulkan enum values, a custom uint32_t value can be mapped to VkIndexType by specifying the VkIndirectCommandsLayoutTokenNV::pIndexTypes and VkIndirectCommandsLayoutTokenNV::pIndexTypeValues arrays.

Valid Usage
  • VUID-VkBindIndexBufferIndirectCommandNV-None-02946
    The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_INDEX_BUFFER_BIT bit set

  • VUID-VkBindIndexBufferIndirectCommandNV-bufferAddress-02947
    The bufferAddress must be aligned to the indexType used

  • VUID-VkBindIndexBufferIndirectCommandNV-None-02948
    Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-VkBindIndexBufferIndirectCommandNV-indexType-parameter
    indexType must be a valid VkIndexType value

The VkBindVertexBufferIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV token.

// Provided by VK_NV_device_generated_commands
typedef struct VkBindVertexBufferIndirectCommandNV {
    VkDeviceAddress    bufferAddress;
    uint32_t           size;
    uint32_t           stride;
} VkBindVertexBufferIndirectCommandNV;
  • bufferAddress specifies a physical address of the VkBuffer used as vertex input binding.

  • size is the byte size range which is available for this operation from the provided address.

  • stride is the byte size stride for this vertex input binding as in VkVertexInputBindingDescription::stride. It is only used if VkIndirectCommandsLayoutTokenNV::vertexDynamicStride was set, otherwise the stride is inherited from the current bound graphics pipeline.

Valid Usage
  • VUID-VkBindVertexBufferIndirectCommandNV-None-02949
    The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT bit set

  • VUID-VkBindVertexBufferIndirectCommandNV-None-02950
    Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

The VkSetStateFlagsIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV token. Which state is changed depends on the VkIndirectStateFlagBitsNV specified at VkIndirectCommandsLayoutNV creation time.

// Provided by VK_NV_device_generated_commands
typedef struct VkSetStateFlagsIndirectCommandNV {
    uint32_t    data;
} VkSetStateFlagsIndirectCommandNV;
  • data encodes packed state that this command alters.

    • Bit 0: If set represents VK_FRONT_FACE_CLOCKWISE, otherwise VK_FRONT_FACE_COUNTER_CLOCKWISE

A subset of the graphics pipeline state can be altered using indirect state flags:

// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectStateFlagBitsNV {
    VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV = 0x00000001,
} VkIndirectStateFlagBitsNV;
  • VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV allows to toggle the VkFrontFace rasterization state for subsequent drawing commands.

// Provided by VK_NV_device_generated_commands
typedef VkFlags VkIndirectStateFlagsNV;

VkIndirectStateFlagsNV is a bitmask type for setting a mask of zero or more VkIndirectStateFlagBitsNV.

The VkBindPipelineIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV token.

// Provided by VK_NV_device_generated_commands_compute
typedef struct VkBindPipelineIndirectCommandNV {
    VkDeviceAddress    pipelineAddress;
} VkBindPipelineIndirectCommandNV;
  • pipelineAddress specifies the pipeline address of the compute pipeline that will be used in device generated rendering.

Valid Usage

Tokenized Command Processing

The processing for VK_EXT_device_generated_commands is in principle illustrated below:

void cmdProcessSequence(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, s)
{
  for (t = 0; t < indirectCommandsLayout.tokenCount; t++)
  {
    uint32_t offset  = indirectCommandsLayout.pTokens[t].offset;
    uint32_t stride  = indirectCommandsLayout.indirectStride;
    VkDeviceAddress streamData = indirectAddress;
    const void* input = streamData + stride * s + offset;

    // further details later
    indirectCommandsLayout.pTokens[t].command (cmd, indirectExecutionSet, input, s);
  }
}

void cmdProcessAllSequences(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sequencesCount)
{
  for (s = 0; s < sequencesCount; s++)
  {
    sUsed = s;

    if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT) {
      sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
    }

    cmdProcessSequence( cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, sUsed );
  }
}

The processing of each sequence is considered stateless, therefore all state changes must occur prior to action commands within the sequence. A single sequence is strictly targeting the VkShaderStageFlags it was created with.

The primary input data for each token is provided through VkBuffer content at preprocessing using vkCmdPreprocessGeneratedCommandsEXT or execution time using vkCmdExecuteGeneratedCommandsEXT, however some functional arguments, for example push constant layouts, are specified at layout creation time. The input size is different for each token.

Possible values of those elements of the VkIndirectCommandsLayoutCreateInfoEXT::pTokens array specifying command tokens (other elements of the array specify command parameters) are:

// Provided by VK_EXT_device_generated_commands
typedef enum VkIndirectCommandsTokenTypeEXT {
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT = 0,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT = 1,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT = 2,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT = 3,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT = 4,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT = 5,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT = 6,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT = 7,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT = 8,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT = 9,
  // Provided by VK_EXT_device_generated_commands with VK_NV_mesh_shader
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT = 1000202002,
  // Provided by VK_EXT_device_generated_commands with VK_NV_mesh_shader
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT = 1000202003,
  // Provided by VK_EXT_device_generated_commands with VK_EXT_mesh_shader
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT = 1000328000,
  // Provided by VK_EXT_device_generated_commands with VK_EXT_mesh_shader
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT = 1000328001,
  // Provided by VK_KHR_ray_tracing_maintenance1 with VK_EXT_device_generated_commands
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT = 1000386004,
} VkIndirectCommandsTokenTypeEXT;
Table 1. Supported Indirect Command Tokens
Common Tokens Command Data

VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT

u32[] array of indices into the indirect execution set

VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT

u32[] raw data

VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT

u32 placeholder data (not accessed by shader)

Compute Tokens

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT

VkDispatchIndirectCommand

Ray Tracing Tokens

VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT

VkTraceRaysIndirectCommand2KHR

Graphics State Tokens

VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT

VkBindIndexBufferIndirectCommandEXT

VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT

VkBindVertexBufferIndirectCommandEXT

Graphics Draw Tokens

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT

VkDrawIndexedIndirectCommand

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT

VkDrawIndirectCommand

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT

VkDrawMeshTasksIndirectCommandEXT

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT

VkDrawMeshTasksIndirectCommandNV

Graphics Draw Count Tokens

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT

VkDrawIndirectCountIndirectCommandEXT with VkDrawIndexedIndirectCommand

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT

VkDrawIndirectCountIndirectCommandEXT with VkDrawIndirectCommand

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT

VkDrawIndirectCountIndirectCommandEXT with VkDrawMeshTasksIndirectCommandEXT

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT

VkDrawIndirectCountIndirectCommandEXT with VkDrawMeshTasksIndirectCommandNV

The VkIndirectCommandsLayoutTokenEXT structure specifies details to the function arguments that need to be known at layout creation time:

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectCommandsLayoutTokenEXT {
    VkStructureType                   sType;
    const void*                       pNext;
    VkIndirectCommandsTokenTypeEXT    type;
    VkIndirectCommandsTokenDataEXT    data;
    uint32_t                          offset;
} VkIndirectCommandsLayoutTokenEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type specifies the VkIndirectCommandsTokenTypeEXT for data.

  • data specifies a VkIndirectCommandsTokenDataEXT containing token-specific details for command execution. It is ignored if type does not match any member of the VkIndirectCommandsTokenDataEXT union.

  • offset is the relative byte offset for the token within one sequence of the indirect buffer. The data stored at that offset is the command data for the token, e.g. VkDispatchIndirectCommand.

Valid Usage
  • VUID-VkIndirectCommandsLayoutTokenEXT-offset-11124
    offset must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectCommandsTokenOffset

  • VUID-VkIndirectCommandsLayoutTokenEXT-offset-11125
    offset must be aligned to 4

  • VUID-VkIndirectCommandsLayoutTokenEXT-meshShader-11126
    If meshShader or taskShader are not enabled, type must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT

  • VUID-VkIndirectCommandsLayoutTokenEXT-rayTracingMaintenance1-11128
    If rayTracingMaintenance1 is not enabled, type must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT

  • VUID-VkIndirectCommandsLayoutTokenEXT-deviceGeneratedCommandsMultiDrawIndirectCount-11129
    If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::deviceGeneratedCommandsMultiDrawIndirectCount is not supported, type must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT

  • VUID-VkIndirectCommandsLayoutTokenEXT-deviceGeneratedCommandsMultiDrawIndirectCount-11130
    If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::deviceGeneratedCommandsMultiDrawIndirectCount is not supported, type must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT

  • VUID-VkIndirectCommandsLayoutTokenEXT-deviceGeneratedCommandsMultiDrawIndirectCount-11131
    If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::deviceGeneratedCommandsMultiDrawIndirectCount is not supported, type must not be VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsLayoutTokenEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_EXT

  • VUID-VkIndirectCommandsLayoutTokenEXT-type-parameter
    type must be a valid VkIndirectCommandsTokenTypeEXT value

  • VUID-VkIndirectCommandsLayoutTokenEXT-pPushConstant-parameter
    If type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT,VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT, the pPushConstant member of data must be a valid pointer to a valid VkIndirectCommandsPushConstantTokenEXT structure

  • VUID-VkIndirectCommandsLayoutTokenEXT-pVertexBuffer-parameter
    If type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT, the pVertexBuffer member of data must be a valid pointer to a valid VkIndirectCommandsVertexBufferTokenEXT structure

  • VUID-VkIndirectCommandsLayoutTokenEXT-pIndexBuffer-parameter
    If type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT, the pIndexBuffer member of data must be a valid pointer to a valid VkIndirectCommandsIndexBufferTokenEXT structure

  • VUID-VkIndirectCommandsLayoutTokenEXT-pExecutionSet-parameter
    If type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT, the pExecutionSet member of data must be a valid pointer to a valid VkIndirectCommandsExecutionSetTokenEXT structure

The VkIndirectCommandsTokenDataEXT structure provides token-specific details used to generate the indirect execution layout.

// Provided by VK_EXT_device_generated_commands
typedef union VkIndirectCommandsTokenDataEXT {
    const VkIndirectCommandsPushConstantTokenEXT*    pPushConstant;
    const VkIndirectCommandsVertexBufferTokenEXT*    pVertexBuffer;
    const VkIndirectCommandsIndexBufferTokenEXT*     pIndexBuffer;
    const VkIndirectCommandsExecutionSetTokenEXT*    pExecutionSet;
} VkIndirectCommandsTokenDataEXT;

The appropriate member of the union must be set for each token.

The following code provides detailed information on how an individual sequence is processed. For valid usage, all restrictions from the regular commands apply.

void cmdProcessSequence(cmd, indirectExecutionSet, indirectCommandsLayout, indirectAddress, s)
{
  for (uint32_t t = 0; t < indirectCommandsLayout.tokenCount; t++) {
    VkIndirectCommandsLayoutTokenEXT *token = &indirectCommandsLayout.pTokens[t];

    uint32_t offset  = token->offset;
    uint32_t stride  = indirectCommandsLayout.indirectStride;
    VkDeviceAddress streamData = indirectAddress;
    const void* input = streamData + stride * s + offset;

    switch (token->tokenType) {
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT:
      uint32_t *bind = input;
      VkIndirectCommandsExecutionSetTokenEXT *info = token->data.pExecutionSet;

      if (info->type == VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT) {
        vkCmdBindPipeline(cmd, indirectExecutionSet.pipelineBindPoint, indirectExecutionSet.pipelines[*bind]);
      } else {
        VkShaderStageFlagBits stages[];
        VkShaderEXT shaders[];
        uint32_t i = 0;
        IterateBitmaskLSBToMSB(iter, info->shaderStages) {
            stages[i] = iter;
            shaders[i] = indirectExecutionSet.shaders[bind[i]].shaderObject;
            i++;
        }
        vkCmdBindShadersEXT(cmd, i, stages, shaders);
      }
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT:
      uint32_t* data = input;
      VkPushConstantsInfoKHR info = {
        VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR,
        // this can also use `dynamicGeneratedPipelineLayout' to pass a VkPipelineLayoutCreateInfo from pNext
        indirectCommandsLayout.pipelineLayout,
        token->token.pushConstant.updateRange.shaderStages,
        token->token.pushConstant.updateRange.offset,
        token->token.pushConstant.updateRange.size,
        data
      };

      vkCmdPushConstants2KHR(cmd, &info);
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT:
      VkPushConstantsInfoKHR info = {
        VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR,
        // this can also use `dynamicGeneratedPipelineLayout' to pass a VkPipelineLayoutCreateInfo from pNext
        indirectCommandsLayout.pipelineLayout,
        token->token.pushConstant.updateRange.shaderStages,
        token->token.pushConstant.updateRange.offset,
        // this must be 4
        token->token.pushConstant.updateRange.size,
        // this just updates the sequence index
        &s
      };

      vkCmdPushConstants2KHR(cmd, &info);
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT:
      VkBindIndexBufferIndirectCommandEXT* data = input;

      vkCmdBindIndexBuffer(cmd, deriveBuffer(data->bufferAddress), deriveOffset(data->bufferAddress), data->indexType);
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT:
      VkBindVertexBufferIndirectCommandEXT* data = input;

      vkCmdBindVertexBuffers2(cmd, token->token.vertexBuffer->vertexBindingUnit, 1, &deriveBuffer(data->bufferAddress),
                              &deriveOffset(data->bufferAddress), data->size, data->stride);
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_EXT:
      VkDrawIndexedIndirectCommand *data = input;

      vkCmdDrawIndexed(cmd, data->indexCount, data->instanceCount, data->firstIndex, data->vertexOffset, data->firstInstance);
      break;
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_COUNT_EXT:
      VkDrawIndirectCountIndirectCommandEXT* data = input;

      vkCmdDrawIndexedIndirect(cmd, deriveBuffer(data->bufferAddress),  deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_EXT:
      VkDrawIndirectCommand* data = input;

      vkCmdDraw(cmd, data->vertex_count, data->instanceCount, data->firstVertex, data->firstIndex);
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_COUNT_EXT:
      VkDrawIndirectCountIndirectCommandEXT* data = input;

      vkCmdDrawIndirect(cmd, deriveBuffer(data->bufferAddress), deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
      break;

    // only available if VK_NV_mesh_shader is enabled
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV_EXT:
      VkDrawMeshTasksIndirectCommandNV *data = input;

      vkCmdDrawMeshTasksNV(cmd, data->taskCount, data->firstTask);
     break;

    // only available if VK_NV_mesh_shader is enabled
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_NV_EXT:
      VkDrawIndirectCountIndirectCommandEXT* data = input;

      vkCmdDrawMeshTasksIndirectCountNV(cmd, deriveBuffer(data->bufferAddress),  deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
      break;

    // only available if VK_EXT_mesh_shader is enabled
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_EXT:
      VkDrawMeshTasksIndirectCommandEXT *data = input;

      vkCmdDrawMeshTasksEXT(cmd, data->groupCountX, data->groupCountY, data->groupCountZ);
     break;

    // only available if VK_EXT_mesh_shader is enabled
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_COUNT_EXT:
      VkDrawIndirectCountIndirectCommandEXT* data = input;

      vkCmdDrawMeshTasksIndirectCountEXT(cmd, deriveBuffer(data->bufferAddress),  deriveoffset(data->bufferAddress), min(data->commandCount, indirectCommandsLayout.maxDrawCount), data->stride);
      break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT:
      VkDispatchIndirectCommand *data = input;

      vkCmdDispatch(cmd, data->x, data->y, data->z);
      break;

    // only available if VK_KHR_ray_tracing_maintenance1 is enabled
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_TRACE_RAYS2_EXT:
      vkCmdTraceRaysIndirect2KHR(cmd, deriveBuffer(input));
      break;
    }
  }
}

The processing for VK_NV_device_generated_commands is in principle illustrated below:

void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
{
  for (t = 0; t < indirectCommandsLayout.tokenCount; t++)
  {
    uint32_t stream  = indirectCommandsLayout.pTokens[t].stream;
    uint32_t offset  = indirectCommandsLayout.pTokens[t].offset;
    uint32_t stride  = indirectCommandsLayout.pStreamStrides[stream];
    stream            = pIndirectCommandsStreams[stream];
    const void* input = stream.buffer.pointer( stream.offset + stride * s + offset )

    // further details later
    indirectCommandsLayout.pTokens[t].command (cmd, pipeline, input, s);
  }
}

void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, sequencesCount)
{
  for (s = 0; s < sequencesCount; s++)
  {
    cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s);
  }
}

The processing of each sequence is considered stateless, therefore all state changes must occur before any action command tokens within the sequence. A single sequence is strictly targeting the VkPipelineBindPoint it was created with.

The primary input data for each token is provided through VkBuffer content at preprocessing using vkCmdPreprocessGeneratedCommandsNV or execution time using vkCmdExecuteGeneratedCommandsNV, however some functional arguments, for example binding sets, are specified at layout creation time. The input size is different for each token.

The VkIndirectCommandsPushConstantTokenEXT structure specifies the layout token info for VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT and VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT tokens.

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectCommandsPushConstantTokenEXT {
    VkPushConstantRange    updateRange;
} VkIndirectCommandsPushConstantTokenEXT;
  • updateRange is the push constant range that will be updated by the token.

The stageFlags member of updateRange is ignored.

Valid Usage
  • VUID-VkIndirectCommandsPushConstantTokenEXT-updateRange-11132
    updateRange must be contained within the push constant info used by VkIndirectCommandsLayoutCreateInfoEXT

  • VUID-VkIndirectCommandsPushConstantTokenEXT-size-11133
    If the token type is VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT, the size member of updateRange must be 4

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsPushConstantTokenEXT-updateRange-parameter
    updateRange must be a valid VkPushConstantRange structure

The VkIndirectCommandsVertexBufferTokenEXT structure specifies the layout token info for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT token.

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectCommandsVertexBufferTokenEXT {
    uint32_t    vertexBindingUnit;
} VkIndirectCommandsVertexBufferTokenEXT;
  • vertexBindingUnit is the vertex input binding number to be bound.

Valid Usage
  • VUID-VkIndirectCommandsVertexBufferTokenEXT-vertexBindingUnit-11134
    vertexBindingUnit must be less than the total number of vertex input bindings in use by the current graphics state

The VkIndirectCommandsIndexBufferTokenEXT structure specifies the layout token info for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT token.

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectCommandsIndexBufferTokenEXT {
    VkIndirectCommandsInputModeFlagBitsEXT    mode;
} VkIndirectCommandsIndexBufferTokenEXT;
  • mode specifies the mode to use with this token.

This allows for easy layering of Vulkan atop other APIs. When VK_INDIRECT_COMMANDS_INPUT_MODE_DXGI_INDEX_BUFFER_EXT is specified, the indirect buffer can contain a D3D12_INDEX_BUFFER_VIEW instead of VkBindIndexBufferIndirectCommandEXT as D3D’s DXGI format value is mapped to the VkIndexType. It works as both structs are otherwise binary compatible.

Valid Usage
  • VUID-VkIndirectCommandsIndexBufferTokenEXT-mode-11135
    mode must be non-zero

  • VUID-VkIndirectCommandsIndexBufferTokenEXT-mode-11136
    mode must be one of the bits supported in VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsInputModes

Valid Usage (Implicit)

Bits which are set in VkIndirectCommandsIndexBufferTokenEXT::mode, specifying how an index buffer is used, are:

// Provided by VK_EXT_device_generated_commands
typedef enum VkIndirectCommandsInputModeFlagBitsEXT {
    VK_INDIRECT_COMMANDS_INPUT_MODE_VULKAN_INDEX_BUFFER_EXT = 0x00000001,
    VK_INDIRECT_COMMANDS_INPUT_MODE_DXGI_INDEX_BUFFER_EXT = 0x00000002,
} VkIndirectCommandsInputModeFlagBitsEXT;
  • VK_INDIRECT_COMMANDS_INPUT_MODE_VULKAN_INDEX_BUFFER_EXT indicates that the indirect buffer contains VkBindIndexBufferIndirectCommandEXT.

  • VK_INDIRECT_COMMANDS_INPUT_MODE_DXGI_INDEX_BUFFER_EXT indicates that the indirect buffer contains D3D12_INDEX_BUFFER_VIEW.

// Provided by VK_EXT_device_generated_commands
typedef VkFlags VkIndirectCommandsInputModeFlagsEXT;

VkIndirectCommandsInputModeFlagsEXT is a bitmask type for setting a mask of zero or more VkIndirectCommandsInputModeFlagBitsEXT.

The VkIndirectCommandsExecutionSetTokenEXT structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token.

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectCommandsExecutionSetTokenEXT {
    VkIndirectExecutionSetInfoTypeEXT    type;
    VkShaderStageFlags                   shaderStages;
} VkIndirectCommandsExecutionSetTokenEXT;
  • type describes the type of indirect execution set in use.

  • shaderStages specifies the shaders that will be changed by this token.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkIndirectCommandsExecutionSetTokenEXT-type-parameter
    type must be a valid VkIndirectExecutionSetInfoTypeEXT value

  • VUID-VkIndirectCommandsExecutionSetTokenEXT-shaderStages-parameter
    shaderStages must be a valid combination of VkShaderStageFlagBits values

  • VUID-VkIndirectCommandsExecutionSetTokenEXT-shaderStages-requiredbitmask
    shaderStages must not be 0

Possible values of those elements of the VkIndirectCommandsLayoutCreateInfoNV::pTokens array specifying command tokens (other elements of the array specify command parameters) are:

// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectCommandsTokenTypeNV {
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV = 0,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV = 1,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV = 2,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV = 3,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV = 4,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV = 5,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV = 6,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV = 7,
  // Provided by VK_EXT_mesh_shader with VK_NV_device_generated_commands
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV = 1000328000,
  // Provided by VK_NV_device_generated_commands_compute
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV = 1000428003,
  // Provided by VK_NV_device_generated_commands_compute
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV = 1000428004,
} VkIndirectCommandsTokenTypeNV;
Table 2. Supported Indirect Command Tokens
Token type Equivalent command

VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV

vkCmdBindPipelineShaderGroupNV

VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV

-

VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV

vkCmdBindIndexBuffer

VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV

vkCmdBindVertexBuffers

VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV

vkCmdPushConstants

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV

vkCmdDrawIndexedIndirect

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV

vkCmdDrawIndirect

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV

vkCmdDrawMeshTasksIndirectNV

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV

vkCmdDrawMeshTasksIndirectEXT

VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV

vkCmdBindPipeline

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV

vkCmdDispatchIndirect

The VkIndirectCommandsLayoutTokenNV structure specifies details to the function arguments that need to be known at layout creation time:

// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsLayoutTokenNV {
    VkStructureType                  sType;
    const void*                      pNext;
    VkIndirectCommandsTokenTypeNV    tokenType;
    uint32_t                         stream;
    uint32_t                         offset;
    uint32_t                         vertexBindingUnit;
    VkBool32                         vertexDynamicStride;
    VkPipelineLayout                 pushconstantPipelineLayout;
    VkShaderStageFlags               pushconstantShaderStageFlags;
    uint32_t                         pushconstantOffset;
    uint32_t                         pushconstantSize;
    VkIndirectStateFlagsNV           indirectStateFlags;
    uint32_t                         indexTypeCount;
    const VkIndexType*               pIndexTypes;
    const uint32_t*                  pIndexTypeValues;
} VkIndirectCommandsLayoutTokenNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • tokenType is a VkIndirectCommandsTokenTypeNV specifying the token command type.

  • stream is the index of the input stream containing the token argument data.

  • offset is a relative starting offset within the input stream memory for the token argument data.

  • vertexBindingUnit is used for the vertex buffer binding command.

  • vertexDynamicStride sets if the vertex buffer stride is provided by the binding command rather than the current bound graphics pipeline state.

  • pushconstantPipelineLayout is the VkPipelineLayout used for the push constant command.

  • pushconstantShaderStageFlags are the shader stage flags used for the push constant command.

  • pushconstantOffset is the offset used for the push constant command.

  • pushconstantSize is the size used for the push constant command.

  • indirectStateFlags is a VkIndirectStateFlagsNV bitfield indicating the active states for the state flag command.

  • indexTypeCount is the optional size of the pIndexTypes and pIndexTypeValues array pairings. If not zero, it allows to register a custom uint32_t value to be treated as specific VkIndexType.

  • pIndexTypes is the used VkIndexType for the corresponding uint32_t value entry in pIndexTypeValues.

Valid Usage
  • VUID-VkIndirectCommandsLayoutTokenNV-stream-02951
    stream must be smaller than VkIndirectCommandsLayoutCreateInfoNV::streamCount

  • VUID-VkIndirectCommandsLayoutTokenNV-offset-02952
    offset must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsTokenOffset

  • VUID-VkIndirectCommandsLayoutTokenNV-offset-06888
    offset must be aligned to the scalar alignment of tokenType or minIndirectCommandsBufferOffsetAlignment, whichever is lower

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02976
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV, vertexBindingUnit must stay within device supported limits for the appropriate commands

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02977
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantPipelineLayout must be valid

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02978
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantOffset must be a multiple of 4

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02979
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantSize must be a multiple of 4

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02980
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantOffset must be less than VkPhysicalDeviceLimits::maxPushConstantsSize

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02981
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantSize must be less than or equal to VkPhysicalDeviceLimits::maxPushConstantsSize minus pushconstantOffset

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02982
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, for each byte in the range specified by pushconstantOffset and pushconstantSize and for each shader stage in pushconstantShaderStageFlags, there must be a push constant range in pushconstantPipelineLayout that includes that byte and that stage

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02983
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, for each byte in the range specified by pushconstantOffset and pushconstantSize and for each push constant range that overlaps that byte, pushconstantShaderStageFlags must include all stages in that push constant range’s VkPushConstantRange::stageFlags

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02984
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV, indirectStateFlags must not be 0

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsLayoutTokenNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV

  • VUID-VkIndirectCommandsLayoutTokenNV-pNext-pNext
    pNext must be NULL

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-parameter
    tokenType must be a valid VkIndirectCommandsTokenTypeNV value

  • VUID-VkIndirectCommandsLayoutTokenNV-pushconstantPipelineLayout-parameter
    If pushconstantPipelineLayout is not VK_NULL_HANDLE, pushconstantPipelineLayout must be a valid VkPipelineLayout handle

  • VUID-VkIndirectCommandsLayoutTokenNV-pushconstantShaderStageFlags-parameter
    pushconstantShaderStageFlags must be a valid combination of VkShaderStageFlagBits values

  • VUID-VkIndirectCommandsLayoutTokenNV-indirectStateFlags-parameter
    indirectStateFlags must be a valid combination of VkIndirectStateFlagBitsNV values

  • VUID-VkIndirectCommandsLayoutTokenNV-pIndexTypes-parameter
    If indexTypeCount is not 0, pIndexTypes must be a valid pointer to an array of indexTypeCount valid VkIndexType values

  • VUID-VkIndirectCommandsLayoutTokenNV-pIndexTypeValues-parameter
    If indexTypeCount is not 0, pIndexTypeValues must be a valid pointer to an array of indexTypeCount uint32_t values

The following code provides detailed information on how an individual sequence is processed. For valid usage, all restrictions from the regular commands apply.

void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
{
  for (uint32_t t = 0; t < indirectCommandsLayout.tokenCount; t++){
    token = indirectCommandsLayout.pTokens[t];

    uint32_t stride   = indirectCommandsLayout.pStreamStrides[token.stream];
    stream            = pIndirectCommandsStreams[token.stream];
    uint32_t offset   = stream.offset + stride * s + token.offset;
    const void* input = stream.buffer.pointer( offset )

    switch(input.type){
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV:
      VkBindShaderGroupIndirectCommandNV* bind = input;

      vkCmdBindPipelineShaderGroupNV(cmd, indirectCommandsLayout.pipelineBindPoint,
        pipeline, bind->groupIndex);
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV:
      VkSetStateFlagsIndirectCommandNV* state = input;

      if (token.indirectStateFlags & VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV){
        if (state.data & (1 << 0)){
          set VK_FRONT_FACE_CLOCKWISE;
        } else {
          set VK_FRONT_FACE_COUNTER_CLOCKWISE;
        }
      }
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV:
      uint32_t* data = input;

      vkCmdPushConstants(cmd,
        token.pushconstantPipelineLayout
        token.pushconstantStageFlags,
        token.pushconstantOffset,
        token.pushconstantSize, data);
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV:
      VkBindIndexBufferIndirectCommandNV* data = input;

      // the indexType may optionally be remapped
      // from a custom uint32_t value, via
      // VkIndirectCommandsLayoutTokenNV::pIndexTypeValues

      vkCmdBindIndexBuffer(cmd,
        deriveBuffer(data->bufferAddress),
        deriveOffset(data->bufferAddress),
        data->indexType);
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV:
      VkBindVertexBufferIndirectCommandNV* data = input;

      // if token.vertexDynamicStride is VK_TRUE
      // then the stride for this binding is set
      // using data->stride as well

      vkCmdBindVertexBuffers(cmd,
        token.vertexBindingUnit, 1,
        &deriveBuffer(data->bufferAddress),
        &deriveOffset(data->bufferAddress));
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV:
      vkCmdDrawIndexedIndirect(cmd,
        stream.buffer, offset, 1, 0);
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV:
      vkCmdDrawIndirect(cmd,
        stream.buffer,
        offset, 1, 0);
    break;

    // only available if VK_NV_mesh_shader is supported
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV:
      vkCmdDrawMeshTasksIndirectNV(cmd,
        stream.buffer, offset, 1, 0);
    break;

    // only available if VK_EXT_mesh_shader is supported
    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV:
      vkCmdDrawMeshTasksIndirectEXT(cmd,
        stream.buffer, offset, 1, 0);
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV:
      VkBindPipelineIndirectCommandNV *data = input;
      VkPipeline computePipeline = deriveFromDeviceAddress(data->pipelineAddress);
      vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, computePipeline);
    break;

    case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV:
      vkCmdDispatchIndirect(cmd, stream.buffer, offset);
    break;
    }
  }
}

Indirect Commands Generation and Execution

The generation of commands on the device requires a preprocess buffer.

With VK_EXT_device_generated_commands, to retrieve the memory size and alignment requirements of a particular execution state call:

// Provided by VK_EXT_device_generated_commands
void vkGetGeneratedCommandsMemoryRequirementsEXT(
    VkDevice                                    device,
    const VkGeneratedCommandsMemoryRequirementsInfoEXT* pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device that owns the buffer.

  • pInfo is a pointer to a VkGeneratedCommandsMemoryRequirementsInfoEXT structure containing parameters required for the memory requirements query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.

If the size returned is zero, the preprocessing step can be skipped for this layout.

Valid Usage (Implicit)
  • VUID-vkGetGeneratedCommandsMemoryRequirementsEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetGeneratedCommandsMemoryRequirementsEXT-pInfo-parameter
    pInfo must be a valid pointer to a valid VkGeneratedCommandsMemoryRequirementsInfoEXT structure

  • VUID-vkGetGeneratedCommandsMemoryRequirementsEXT-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

// Provided by VK_EXT_device_generated_commands
typedef struct VkGeneratedCommandsMemoryRequirementsInfoEXT {
    VkStructureType                sType;
    const void*                    pNext;
    VkIndirectExecutionSetEXT      indirectExecutionSet;
    VkIndirectCommandsLayoutEXT    indirectCommandsLayout;
    uint32_t                       maxSequenceCount;
    uint32_t                       maxDrawCount;
} VkGeneratedCommandsMemoryRequirementsInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • indirectExecutionSet is the indirect execution set to be used for binding shaders.

  • indirectCommandsLayout is the VkIndirectCommandsLayoutEXT that this buffer memory is intended to be used with.

  • maxSequenceCount is the maximum number of sequences that this buffer memory can be used with.

  • maxDrawCount is the maximum number of indirect draws that can be executed by any COUNT-type multi-draw indirect tokens. The draw count in the indirect buffer is clamped to this value for these token types.

If the action command token for the layout is not a COUNT-type multi-draw indirect token, maxDrawCount is ignored.

Valid Usage
  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-maxSequencesCount-11009
    maxSequencesCount must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectSequenceCount

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-11010
    If indirectCommandsLayout was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, indirectExecutionSet must not be VK_NULL_HANDLE

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-11151
    If indirectCommandsLayout was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the shader stages used to create the initial shader state of indirectExecutionSet must equal the VkIndirectCommandsExecutionSetTokenEXT::shaderStages used to create indirectCommandsLayout

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-11011
    If indirectCommandsLayout was not created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, indirectExecutionSet must be VK_NULL_HANDLE

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-maxDrawCount-11146
    When not ignored, maxDrawCount × maxSequenceCount must be less than 2^24

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectExecutionSet-11012
    If indirectExecutionSet is VK_NULL_HANDLE, either a VkGeneratedCommandsPipelineInfoEXT or a VkGeneratedCommandsShaderInfoEXT must be included in the pNext chain

Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_EXT

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkGeneratedCommandsPipelineInfoEXT or VkGeneratedCommandsShaderInfoEXT

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectExecutionSet-parameter
    If indirectExecutionSet is not VK_NULL_HANDLE, indirectExecutionSet must be a valid VkIndirectExecutionSetEXT handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-indirectCommandsLayout-parameter
    indirectCommandsLayout must be a valid VkIndirectCommandsLayoutEXT handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoEXT-commonparent
    Both of indirectCommandsLayout, and indirectExecutionSet that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

// Provided by VK_EXT_device_generated_commands
typedef struct VkGeneratedCommandsPipelineInfoEXT {
    VkStructureType    sType;
    void*              pNext;
    VkPipeline         pipeline;
} VkGeneratedCommandsPipelineInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipeline is a valid pipeline object.

Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsPipelineInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_PIPELINE_INFO_EXT

  • VUID-VkGeneratedCommandsPipelineInfoEXT-pipeline-parameter
    pipeline must be a valid VkPipeline handle

// Provided by VK_EXT_device_generated_commands
typedef struct VkGeneratedCommandsShaderInfoEXT {
    VkStructureType       sType;
    void*                 pNext;
    uint32_t              shaderCount;
    const VkShaderEXT*    pShaders;
} VkGeneratedCommandsShaderInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderCount is the size of the pShaders array.

  • pShaders is a pointer to an array of shader objects.

Valid Usage
  • VUID-VkGeneratedCommandsShaderInfoEXT-pShaders-11127
    pShaders must not contain more than one shader object for a given VkShaderStageFlagBits stage

Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsShaderInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_SHADER_INFO_EXT

  • VUID-VkGeneratedCommandsShaderInfoEXT-pShaders-parameter
    pShaders must be a valid pointer to an array of shaderCount valid VkShaderEXT handles

  • VUID-VkGeneratedCommandsShaderInfoEXT-shaderCount-arraylength
    shaderCount must be greater than 0

With VK_NV_device_generated_commands, to retrieve the memory size and alignment requirements of a particular execution state call:

// Provided by VK_NV_device_generated_commands
void vkGetGeneratedCommandsMemoryRequirementsNV(
    VkDevice                                    device,
    const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device that owns the buffer.

  • pInfo is a pointer to a VkGeneratedCommandsMemoryRequirementsInfoNV structure containing parameters required for the memory requirements query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetGeneratedCommandsMemoryRequirementsNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetGeneratedCommandsMemoryRequirementsNV-pInfo-parameter
    pInfo must be a valid pointer to a valid VkGeneratedCommandsMemoryRequirementsInfoNV structure

  • VUID-vkGetGeneratedCommandsMemoryRequirementsNV-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

// Provided by VK_NV_device_generated_commands
typedef struct VkGeneratedCommandsMemoryRequirementsInfoNV {
    VkStructureType               sType;
    const void*                   pNext;
    VkPipelineBindPoint           pipelineBindPoint;
    VkPipeline                    pipeline;
    VkIndirectCommandsLayoutNV    indirectCommandsLayout;
    uint32_t                      maxSequencesCount;
} VkGeneratedCommandsMemoryRequirementsInfoNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineBindPoint is the VkPipelineBindPoint of the pipeline that this buffer memory is intended to be used with during the execution.

  • pipeline is the VkPipeline that this buffer memory is intended to be used with during the execution.

  • indirectCommandsLayout is the VkIndirectCommandsLayoutNV that this buffer memory is intended to be used with.

  • maxSequencesCount is the maximum number of sequences that this buffer memory in combination with the other state provided can be used with.

Valid Usage
  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-maxSequencesCount-02907
    maxSequencesCount must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectSequenceCount

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-09075
    If pipelineBindPoint is of type VK_PIPELINE_BIND_POINT_GRAPHICS, then pipeline must be a valid VkPipeline handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-09076
    If pipelineBindPoint is of type VK_PIPELINE_BIND_POINT_COMPUTE, and the indirectCommandsLayout was not created with a VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV token, then the pipeline must be a valid VkPipeline handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-09077
    If pipelineBindPoint is of type VK_PIPELINE_BIND_POINT_COMPUTE, and the indirectCommandsLayout contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV token, then the pipeline must be VK_NULL_HANDLE

Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipeline-parameter
    If pipeline is not VK_NULL_HANDLE, pipeline must be a valid VkPipeline handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-indirectCommandsLayout-parameter
    indirectCommandsLayout must be a valid VkIndirectCommandsLayoutNV handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-commonparent
    Both of indirectCommandsLayout, and pipeline that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

With VK_NV_device_generated_commands, to bind a compute pipeline in Device-Generated Commands, an application must query the pipeline’s device address.

To query a compute pipeline’s 64-bit device address, call:

// Provided by VK_NV_device_generated_commands_compute
VkDeviceAddress vkGetPipelineIndirectDeviceAddressNV(
    VkDevice                                    device,
    const VkPipelineIndirectDeviceAddressInfoNV* pInfo);
  • device is the logical device on which the pipeline was created.

  • pInfo is a pointer to a VkPipelineIndirectDeviceAddressInfoNV structure specifying the pipeline to retrieve the address for.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPipelineIndirectDeviceAddressNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPipelineIndirectDeviceAddressNV-pInfo-parameter
    pInfo must be a valid pointer to a valid VkPipelineIndirectDeviceAddressInfoNV structure

The VkPipelineIndirectDeviceAddressInfoNV structure is defined as:

// Provided by VK_NV_device_generated_commands_compute
typedef struct VkPipelineIndirectDeviceAddressInfoNV {
    VkStructureType        sType;
    const void*            pNext;
    VkPipelineBindPoint    pipelineBindPoint;
    VkPipeline             pipeline;
} VkPipelineIndirectDeviceAddressInfoNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineBindPoint is a VkPipelineBindPoint value specifying the type of pipeline whose device address is being queried.

  • pipeline specifies the pipeline whose device address is being queried.

Valid Usage
  • VUID-VkPipelineIndirectDeviceAddressInfoNV-pipelineBindPoint-09079
    The provided pipelineBindPoint must be of type VK_PIPELINE_BIND_POINT_COMPUTE

  • VUID-VkPipelineIndirectDeviceAddressInfoNV-pipeline-09080
    pipeline must have been created with flag VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV set

  • VUID-VkPipelineIndirectDeviceAddressInfoNV-pipeline-09081
    pipeline must have been created with a VkComputePipelineIndirectBufferInfoNV structure specifying a valid address where its metadata will be saved

Valid Usage (Implicit)
  • VUID-VkPipelineIndirectDeviceAddressInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_INDIRECT_DEVICE_ADDRESS_INFO_NV

  • VUID-VkPipelineIndirectDeviceAddressInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineIndirectDeviceAddressInfoNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkPipelineIndirectDeviceAddressInfoNV-pipeline-parameter
    pipeline must be a valid VkPipeline handle

To determine the memory requirements for a compute pipeline’s metadata, call:

// Provided by VK_NV_device_generated_commands_compute
void vkGetPipelineIndirectMemoryRequirementsNV(
    VkDevice                                    device,
    const VkComputePipelineCreateInfo*          pCreateInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device that owns the buffer.

  • pCreateInfo is a VkComputePipelineCreateInfo structure specifying the creation parameters of the compute pipeline whose memory requirements are being queried.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the requested pipeline’s memory requirements are returned.

If pCreateInfo->pNext chain includes a pointer to a VkComputePipelineIndirectBufferInfoNV structure, then the contents of that structure are ignored.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPipelineIndirectMemoryRequirementsNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPipelineIndirectMemoryRequirementsNV-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkComputePipelineCreateInfo structure

  • VUID-vkGetPipelineIndirectMemoryRequirementsNV-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

Indirect Execution Sets

Indirect Execution Sets contain sets of pipelines or shader objects which can be bound individually.

// Provided by VK_EXT_device_generated_commands
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectExecutionSetEXT)

Indirect Execution Sets allow the device to bind different shaders and pipeline states using Device-Generated Commands.

Indirect Execution Sets are created by calling:

// Provided by VK_EXT_device_generated_commands
VkResult vkCreateIndirectExecutionSetEXT(
    VkDevice                                    device,
    const VkIndirectExecutionSetCreateInfoEXT*  pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkIndirectExecutionSetEXT*                  pIndirectExecutionSet);
  • device is the logical device that creates the indirect execution set.

  • pCreateInfo is a pointer to a VkIndirectExecutionSetCreateInfoEXT structure containing parameters affecting creation of the indirect execution set.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pIndirectExecutionSet is a pointer to a VkIndirectExecutionSetEXT handle in which the resulting indirect execution set is returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateIndirectExecutionSetEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateIndirectExecutionSetEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkIndirectExecutionSetCreateInfoEXT structure

  • VUID-vkCreateIndirectExecutionSetEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateIndirectExecutionSetEXT-pIndirectExecutionSet-parameter
    pIndirectExecutionSet must be a valid pointer to a VkIndirectExecutionSetEXT handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkIndirectExecutionSetCreateInfoEXT structure is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectExecutionSetCreateInfoEXT {
    VkStructureType                      sType;
    const void*                          pNext;
    VkIndirectExecutionSetInfoTypeEXT    type;
    VkIndirectExecutionSetInfoEXT        info;
} VkIndirectExecutionSetCreateInfoEXT;
Valid Usage
  • VUID-VkIndirectExecutionSetCreateInfoEXT-maxIndirectShaderObjectCount-11014
    If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectShaderObjectCount is zero or shaderObject is not enabled type must not be VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT

Valid Usage (Implicit)
  • VUID-VkIndirectExecutionSetCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_CREATE_INFO_EXT

  • VUID-VkIndirectExecutionSetCreateInfoEXT-type-parameter
    type must be a valid VkIndirectExecutionSetInfoTypeEXT value

  • VUID-VkIndirectExecutionSetCreateInfoEXT-pPipelineInfo-parameter
    If type is VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT, the pPipelineInfo member of info must be a valid pointer to a valid VkIndirectExecutionSetPipelineInfoEXT structure

  • VUID-VkIndirectExecutionSetCreateInfoEXT-pShaderInfo-parameter
    If type is VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT, the pShaderInfo member of info must be a valid pointer to a valid VkIndirectExecutionSetShaderInfoEXT structure

Values which can be set in VkIndirectExecutionSetCreateInfoEXT::type, specifying contents of an indirect execution set, are:

// Provided by VK_EXT_device_generated_commands
typedef enum VkIndirectExecutionSetInfoTypeEXT {
    VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT = 0,
    VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT = 1,
} VkIndirectExecutionSetInfoTypeEXT;
  • VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT specifies that the indirect execution set contains VkPipeline objects.

  • VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT specifies that the indirect execution set contains VkShaderEXT objects.

The VkIndirectExecutionSetInfoEXT union is defined as:

// Provided by VK_EXT_device_generated_commands
typedef union VkIndirectExecutionSetInfoEXT {
    const VkIndirectExecutionSetPipelineInfoEXT*    pPipelineInfo;
    const VkIndirectExecutionSetShaderInfoEXT*      pShaderInfo;
} VkIndirectExecutionSetInfoEXT;

The VkIndirectExecutionSetPipelineInfoEXT structure is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectExecutionSetPipelineInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkPipeline         initialPipeline;
    uint32_t           maxPipelineCount;
} VkIndirectExecutionSetPipelineInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • initialPipeline is the initial pipeline for the set. This pipeline will be automatically added to the set at index 0.

  • maxPipelineCount is the maximum number of pipelines stored in the set.

The characteristics of initialPipeline will be used to validate all pipelines added to the set even if they are removed from the set or destroyed.

When an Indirect Execution Set created with pipelines is used, initialPipeline constitutes the initial shader state.

Valid Usage
  • VUID-VkIndirectExecutionSetPipelineInfoEXT-supportedIndirectCommandsShaderStagesPipelineBinding-11015
    If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStagesPipelineBinding does not contain VK_SHADER_STAGE_COMPUTE_BIT, the VkPipelineBindPoint of initialPipeline must not be VK_PIPELINE_BIND_POINT_COMPUTE

  • VUID-VkIndirectExecutionSetPipelineInfoEXT-supportedIndirectCommandsShaderStagesPipelineBinding-11016
    If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStagesPipelineBinding does not contain VK_SHADER_STAGE_FRAGMENT_BIT, the VkPipelineBindPoint of initialPipeline must not be VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-VkIndirectExecutionSetPipelineInfoEXT-supportedIndirectCommandsShaderStagesPipelineBinding-11017
    If VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStagesPipelineBinding does not contain ray tracing stages, the VkPipelineBindPoint of initialPipeline must not be VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR

  • VUID-VkIndirectExecutionSetPipelineInfoEXT-maxPipelineCount-11018
    maxPipelineCount must be between 1 and VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectPipelineCount

  • VUID-VkIndirectExecutionSetPipelineInfoEXT-initialPipeline-11019
    initialPipeline must not use descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

  • VUID-VkIndirectExecutionSetPipelineInfoEXT-initialPipeline-11153
    initialPipeline must have been created with VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT

Valid Usage (Implicit)
  • VUID-VkIndirectExecutionSetPipelineInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_PIPELINE_INFO_EXT

  • VUID-VkIndirectExecutionSetPipelineInfoEXT-initialPipeline-parameter
    initialPipeline must be a valid VkPipeline handle

The VkIndirectExecutionSetShaderInfoEXT structure is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectExecutionSetShaderInfoEXT {
    VkStructureType                                     sType;
    const void*                                         pNext;
    uint32_t                                            shaderCount;
    const VkShaderEXT*                                  pInitialShaders;
    const VkIndirectExecutionSetShaderLayoutInfoEXT*    pSetLayoutInfos;
    uint32_t                                            maxShaderCount;
    uint32_t                                            pushConstantRangeCount;
    const VkPushConstantRange*                          pPushConstantRanges;
} VkIndirectExecutionSetShaderInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderCount is the number of members in the pInitialShaders and pSetLayoutInfos arrays.

  • pInitialShaders is a pointer to an array containing a VkShaderEXT object for each shader stage that will be used in the set. These shaders will be automatically added to the set beginning at index 0.

  • pSetLayoutInfos is a pointer to an array containing a VkIndirectExecutionSetShaderLayoutInfoEXT used by each corresponding pInitialShaders shader stage in the set.

  • maxShaderCount is the maximum number of shader objects stored in the set.

  • pushConstantRangeCount is the number of members in the pPushConstantRanges array.

  • pPushConstantRanges is a pointer to the array of VkPushConstantRange ranges used by all shaders in the set.

The characteristics of pInitialShaders will be used to validate all shaders added to the set even if they are removed from the set or destroyed.

When an Indirect Execution Set created with shader objects is used, pInitialShaders constitutes the initial shader state.

Valid Usage
  • VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-11020
    All members of pInitialShaders must have a stage supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStagesShaderBinding

  • VUID-VkIndirectExecutionSetShaderInfoEXT-maxShaderCount-11021
    maxShaderCount must not be zero

  • VUID-VkIndirectExecutionSetShaderInfoEXT-maxShaderCount-11022
    maxShaderCount must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectShaderObjectCount

  • VUID-VkIndirectExecutionSetShaderInfoEXT-maxShaderCount-11036
    maxShaderCount must be greater than or equal to shaderCount

  • VUID-VkIndirectExecutionSetShaderInfoEXT-stage-11023
    The stage of each element in the pInitialShaders array must be unique

  • VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-11154
    Each member of pInitialShaders must have been created with VK_SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXT

Valid Usage (Implicit)
  • VUID-VkIndirectExecutionSetShaderInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_INFO_EXT

  • VUID-VkIndirectExecutionSetShaderInfoEXT-pInitialShaders-parameter
    pInitialShaders must be a valid pointer to an array of shaderCount valid VkShaderEXT handles

  • VUID-VkIndirectExecutionSetShaderInfoEXT-pSetLayoutInfos-parameter
    If pSetLayoutInfos is not NULL, pSetLayoutInfos must be a valid pointer to an array of shaderCount valid VkIndirectExecutionSetShaderLayoutInfoEXT structures

  • VUID-VkIndirectExecutionSetShaderInfoEXT-pPushConstantRanges-parameter
    If pushConstantRangeCount is not 0, pPushConstantRanges must be a valid pointer to an array of pushConstantRangeCount valid VkPushConstantRange structures

  • VUID-VkIndirectExecutionSetShaderInfoEXT-shaderCount-arraylength
    shaderCount must be greater than 0

The VkIndirectExecutionSetShaderLayoutInfoEXT structure is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkIndirectExecutionSetShaderLayoutInfoEXT {
    VkStructureType                 sType;
    const void*                     pNext;
    uint32_t                        setLayoutCount;
    const VkDescriptorSetLayout*    pSetLayouts;
} VkIndirectExecutionSetShaderLayoutInfoEXT;
  • setLayoutCount is the number of members in the pSetLayouts array

  • pSetLayouts is a pointer to an array containing VkDescriptorSetLayout objects used by the shader stage.

Valid Usage
  • VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-11024
    All members of pSetLayouts must not contain descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

Valid Usage (Implicit)
  • VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_EXECUTION_SET_SHADER_LAYOUT_INFO_EXT

  • VUID-VkIndirectExecutionSetShaderLayoutInfoEXT-pSetLayouts-parameter
    If setLayoutCount is not 0, pSetLayouts must be a valid pointer to an array of setLayoutCount valid or VK_NULL_HANDLE VkDescriptorSetLayout handles

Destroy an Indirect Execution Set by calling:

// Provided by VK_EXT_device_generated_commands
void vkDestroyIndirectExecutionSetEXT(
    VkDevice                                    device,
    VkIndirectExecutionSetEXT                   indirectExecutionSet,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that owns the indirect execution set.

  • indirectExecutionSet is the indirect execution set to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyIndirectExecutionSetEXT-indirectExecutionSet-11025
    All submitted commands that refer to indirectExecutionSet must have completed execution

Valid Usage (Implicit)
  • VUID-vkDestroyIndirectExecutionSetEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyIndirectExecutionSetEXT-indirectExecutionSet-parameter
    If indirectExecutionSet is not VK_NULL_HANDLE, indirectExecutionSet must be a valid VkIndirectExecutionSetEXT handle

  • VUID-vkDestroyIndirectExecutionSetEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyIndirectExecutionSetEXT-indirectExecutionSet-parent
    If indirectExecutionSet is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to indirectExecutionSet must be externally synchronized

The VkWriteIndirectExecutionSetPipelineEXT struct is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkWriteIndirectExecutionSetPipelineEXT {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           index;
    VkPipeline         pipeline;
} VkWriteIndirectExecutionSetPipelineEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • index is the element of the set to update

  • pipeline is the pipeline to store in the indirect execution set

Valid Usage
  • VUID-VkWriteIndirectExecutionSetPipelineEXT-index-11026
    index must be less than the value of VkIndirectExecutionSetPipelineInfoEXT::maxPipelineCount used to create the set

  • VUID-VkWriteIndirectExecutionSetPipelineEXT-pipeline-11027
    pipeline must have been created with VK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT

  • VUID-VkWriteIndirectExecutionSetPipelineEXT-index-11029
    index must not be referenced by submitted command buffers

  • VUID-VkWriteIndirectExecutionSetPipelineEXT-pipeline-11030
    The shader stages contained in pipeline must be supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStagesPipelineBinding

Valid Usage (Implicit)
  • VUID-VkWriteIndirectExecutionSetPipelineEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_WRITE_INDIRECT_EXECUTION_SET_PIPELINE_EXT

  • VUID-VkWriteIndirectExecutionSetPipelineEXT-pipeline-parameter
    pipeline must be a valid VkPipeline handle

The VkWriteIndirectExecutionSetShaderEXT struct is defined as:

// Provided by VK_EXT_device_generated_commands with VK_EXT_shader_object
typedef struct VkWriteIndirectExecutionSetShaderEXT {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           index;
    VkShaderEXT        shader;
} VkWriteIndirectExecutionSetShaderEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • index is the element of the set to update

  • shader is the shader to store in the indirect execution set

Shaders need not be stored in the Indirect Execution Set according to their stage. The only restriction for shader indices within a set is that the value of the index must be less than the maximum number of shaders in the set.

Valid Usage
  • VUID-VkWriteIndirectExecutionSetShaderEXT-index-11031
    index must be less than VkIndirectExecutionSetShaderInfoEXT::maxShaderCount

  • VUID-VkWriteIndirectExecutionSetShaderEXT-shader-11032
    shader must have been created with VK_SHADER_CREATE_INDIRECT_BINDABLE_BIT_EXT

  • VUID-VkWriteIndirectExecutionSetShaderEXT-pInitialShaders-11033
    A shader created with the same VkShaderStageFlagBits must have been passed in the VkIndirectExecutionSetShaderInfoEXT::pInitialShaders array

  • VUID-VkWriteIndirectExecutionSetShaderEXT-index-11034
    index must not be in use by submitted command buffers

Valid Usage (Implicit)
  • VUID-VkWriteIndirectExecutionSetShaderEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_WRITE_INDIRECT_EXECUTION_SET_SHADER_EXT

  • VUID-VkWriteIndirectExecutionSetShaderEXT-shader-parameter
    shader must be a valid VkShaderEXT handle

Pipeline elements in an Indirect Execution Set can be updated by calling:

// Provided by VK_EXT_device_generated_commands
void vkUpdateIndirectExecutionSetPipelineEXT(
    VkDevice                                    device,
    VkIndirectExecutionSetEXT                   indirectExecutionSet,
    uint32_t                                    executionSetWriteCount,
    const VkWriteIndirectExecutionSetPipelineEXT* pExecutionSetWrites);
  • device is the logical device that owns the indirect execution set.

  • indirectExecutionSet is the indirect execution set being updated.

  • executionSetWriteCount is the number of elements in the pExecutionSetWrites array.

  • pExecutionSetWrites is a pointer to an array of VkWriteIndirectExecutionSetPipelineEXT structures describing the elements to update.

Valid Usage
  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-indirectExecutionSet-11035
    indirectExecutionSet must have been created with type VK_INDIRECT_EXECUTION_SET_INFO_TYPE_PIPELINES_EXT

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-executionSetWriteCount-11037
    executionSetWriteCount must be less than or equal to VkIndirectExecutionSetPipelineInfoEXT::maxPipelineCount

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-pExecutionSetWrites-11042
    Each element in the pExecutionSetWrites array must have a unique VkWriteIndirectExecutionSetPipelineEXT::index

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-None-11038
    Each member of the Indirect Execution Set referenced by the update command must not be in use by the device

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-None-11039
    The layout of each pipeline in pExecutionSetWrites must be compatible with the initialPipeline used to create the Indirect Execution Set

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-None-11040
    Each pipeline in the Indirect Execution Set must have identically defined static and dynamic state values to the initialPipeline used to create the Indirect Execution Set

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11147
    Each pipeline in the Indirect Execution Set must have identically defined fragment outputs interface to the initialPipeline used to create the Indirect Execution Set

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11152
    Each pipeline in the Indirect Execution Set must match the initialPipeline used to create the Indirect Execution Set in its included shader stages

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11098
    Each pipeline in the Indirect Execution Set must match the initialPipeline used to create the Indirect Execution Set in its use of FragDepth

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11086
    Each pipeline in the Indirect Execution Set must match the initialPipeline used to create the Indirect Execution Set in its use of SampleMask

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-initialPipeline-11085
    Each pipeline in the Indirect Execution Set must match the initialPipeline used to create the Indirect Execution Set in its use of StencilExportEXT

Valid Usage (Implicit)
  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-indirectExecutionSet-parameter
    indirectExecutionSet must be a valid VkIndirectExecutionSetEXT handle

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-pExecutionSetWrites-parameter
    pExecutionSetWrites must be a valid pointer to an array of executionSetWriteCount valid VkWriteIndirectExecutionSetPipelineEXT structures

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-executionSetWriteCount-arraylength
    executionSetWriteCount must be greater than 0

  • VUID-vkUpdateIndirectExecutionSetPipelineEXT-indirectExecutionSet-parent
    indirectExecutionSet must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to indirectExecutionSet must be externally synchronized

Shader object elements in an Indirect Execution Set can be updated by calling:

// Provided by VK_EXT_device_generated_commands
void vkUpdateIndirectExecutionSetShaderEXT(
    VkDevice                                    device,
    VkIndirectExecutionSetEXT                   indirectExecutionSet,
    uint32_t                                    executionSetWriteCount,
    const VkWriteIndirectExecutionSetShaderEXT* pExecutionSetWrites);
  • device is the logical device that owns the indirect execution set.

  • indirectExecutionSet is the indirect execution set being updated.

  • executionSetWriteCount is the number of elements in the pExecutionSetWrites array.

  • pExecutionSetWrites is a pointer to an array of VkWriteIndirectExecutionSetShaderEXT structures describing the elements to update.

Valid Usage
  • VUID-vkUpdateIndirectExecutionSetShaderEXT-indirectExecutionSet-11041
    indirectExecutionSet must have been created with type VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-pExecutionSetWrites-11043
    Each element in the pExecutionSetWrites array must have a unique VkWriteIndirectExecutionSetShaderEXT::index

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-None-11044
    Each member of the Indirect Execution Set referenced by the update command must not be in use by the device

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-pExecutionSetWrites-11140
    The descriptor layout of each shader in pExecutionSetWrites must be compatible with the initial layout info used to create the Indirect Execution Set

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-None-11148
    Each fragment shader element in the Indirect Execution Set must have identically defined fragment outputs interface to the initial shader state used to create the Indirect Execution Set

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-FragDepth-11054
    Each fragment shader element in the Indirect Execution Set must match the initial shader state used to create the Indirect Execution Set in its use of FragDepth

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-SampleMask-11050
    Each fragment shader element in the Indirect Execution Set must match the initial shader state used to create the Indirect Execution Set in its use of SampleMask

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-StencilExportEXT-11003
    Each fragment shader element in the Indirect Execution Set must match the initial shader state used to create the Indirect Execution Set in its use of StencilExportEXT

Valid Usage (Implicit)
  • VUID-vkUpdateIndirectExecutionSetShaderEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-indirectExecutionSet-parameter
    indirectExecutionSet must be a valid VkIndirectExecutionSetEXT handle

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-pExecutionSetWrites-parameter
    pExecutionSetWrites must be a valid pointer to an array of executionSetWriteCount valid VkWriteIndirectExecutionSetShaderEXT structures

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-executionSetWriteCount-arraylength
    executionSetWriteCount must be greater than 0

  • VUID-vkUpdateIndirectExecutionSetShaderEXT-indirectExecutionSet-parent
    indirectExecutionSet must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to indirectExecutionSet must be externally synchronized

It is legal to update an Indirect Execution Set that is in flight as long as the element indices in pExecutionSetWrites are not in use. Any change to an indirect execution set requires recalculating memory requirements by calling vkGetGeneratedCommandsMemoryRequirementsEXT for commands that use that modified state. Commands that are in flight or those not using updated elements require no changes.

The lifetimes of pipelines and shader objects contained in a set must match or exceed the lifetime of the set.

With VK_NV_device_generated_commands, the actual generation of commands as well as their execution on the device is handled as single action with:

// Provided by VK_NV_device_generated_commands
void vkCmdExecuteGeneratedCommandsNV(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    isPreprocessed,
    const VkGeneratedCommandsInfoNV*            pGeneratedCommandsInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • isPreprocessed represents whether the input data has already been preprocessed on the device. If it is VK_FALSE this command will implicitly trigger the preprocessing step, otherwise not.

  • pGeneratedCommandsInfo is a pointer to a VkGeneratedCommandsInfoNV structure containing parameters affecting the generation of commands.

If the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV flag was used to create the VkGeneratedCommandsInfoNV::indirectCommandsLayout then the order of execution of individual draws through this command may execute in any order, and may not necessarily be in the same order as specified in VkGeneratedCommandsInfoNV::pStreams.

The order of execution of individual dispatches through this command may execute in any order and may not necessarily be in the same order as specified in VkGeneratedCommandsInfoNV::pStreams.

Valid Usage
  • VUID-vkCmdExecuteGeneratedCommandsNV-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR, reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-magFilter-09598
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and reductionMode equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR, reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-mipmapMode-09599
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and reductionMode equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-unnormalizedCoordinates-09635
    If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s levelCount and layerCount must be 1

  • VUID-vkCmdExecuteGeneratedCommandsNV-unnormalizedCoordinates-09636
    If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s viewType must be VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07888
    If a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02693
    If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, it must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

  • VUID-vkCmdExecuteGeneratedCommandsNV-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdExecuteGeneratedCommandsNV-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdExecuteGeneratedCommandsNV-cubicRangeClamp-09212
    If the cubicRangeClamp feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must not have a VkSamplerReductionModeCreateInfo::reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-reductionMode-09213
    Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM as a result of this command must sample with VK_FILTER_CUBIC_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-selectableCubicWeights-09214
    If the selectableCubicWeights feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::cubicWeights equal to VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07027
    For any VkImageView being written as a storage image where the image format field of the OpTypeImage is Unknown, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07028
    For any VkImageView being read as a storage image where the image format field of the OpTypeImage is Unknown, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07029
    For any VkBufferView being written as a storage texel buffer where the image format field of the OpTypeImage is Unknown, the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07030
    Any VkBufferView being read as a storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08600
    For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08601
    For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-10068
    For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-maintenance4-08602
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08114
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08115
    If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08116
    Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08604
    Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08117
    If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08119
    If a descriptor is dynamically used with a VkPipeline created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08605
    If a descriptor is dynamically used with a VkShaderEXT created with a VkDescriptorSetLayout that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08606
    If the shaderObject feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08608
    If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08609
    If the VkPipeline object bound to the pipeline bind point used by this command or any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08610
    If the VkPipeline object bound to the pipeline bind point used by this command or any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08611
    If the VkPipeline object bound to the pipeline bind point used by this command or any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08607
    If the shaderObject is enabled, either a valid pipeline must be bound to the pipeline bind point used by this command, or a valid combination of valid and VK_NULL_HANDLE shader objects must be bound to every supported shader stage corresponding to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-uniformBuffers-06935
    If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT for uniformBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08612
    If the robustBufferAccess feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsNV-storageBuffers-06936
    If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT for storageBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08613
    If the robustBufferAccess feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by bound shaders must not be a protected resource

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06550
    If a bound shader accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdExecuteGeneratedCommandsNV-ConstOffset-06551
    If a bound shader accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewType-07752
    If a VkImageView is accessed as a result of this command, then the image view’s viewType must match the Dim operand of the OpTypeImage as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

  • VUID-vkCmdExecuteGeneratedCommandsNV-format-07753
    If a VkImageView is accessed as a result of this command, then the numeric type of the image view’s format and the Sampled Type operand of the OpTypeImage must match

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWrite-08795
    If a VkImageView created with a format other than VK_FORMAT_A8_UNORM_KHR is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWrite-08796
    If a VkImageView created with the format VK_FORMAT_A8_UNORM_KHR is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have four components

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdExecuteGeneratedCommandsNV-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWeightedSampleQCOM-06971
    If OpImageWeightedSampleQCOM is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWeightedSampleQCOM-06972
    If OpImageWeightedSampleQCOM uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBoxFilterQCOM-06973
    If OpImageBoxFilterQCOM is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchSSDQCOM-06974
    If OpImageBlockMatchSSDQCOM is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchSADQCOM-06975
    If OpImageBlockMatchSADQCOM is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchSADQCOM-06976
    If OpImageBlockMatchSADQCOM or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWeightedSampleQCOM-06977
    If OpImageWeightedSampleQCOM, OpImageBoxFilterQCOM, OpImageBlockMatchWindowSSDQCOM, OpImageBlockMatchWindowSADQCOM, OpImageBlockMatchGatherSSDQCOM, OpImageBlockMatchGatherSADQCOM, OpImageBlockMatchSSDQCOM, or OpImageBlockMatchSADQCOM uses a VkSampler as a result of this command, then the sampler must have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWeightedSampleQCOM-06978
    If any command other than OpImageWeightedSampleQCOM, OpImageBoxFilterQCOM, OpImageBlockMatchWindowSSDQCOM, OpImageBlockMatchWindowSADQCOM, OpImageBlockMatchGatherSSDQCOM, OpImageBlockMatchGatherSADQCOM, OpImageBlockMatchSSDQCOM, or OpImageBlockMatchSADQCOM uses a VkSampler as a result of this command, then the sampler must not have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchWindow-09215
    If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchWindow-09216
    If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageBlockMatchWindow-09217
    If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07288
    Any shader invocation executed by this command must terminate

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09600
    If a descriptor with type equal to any of VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is accessed as a result of this command, the image subresource identified by that descriptor must be in the image layout identified when the descriptor was written

  • VUID-vkCmdExecuteGeneratedCommandsNV-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdExecuteGeneratedCommandsNV-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07748
    If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-07468
    If any shader executed by this pipeline accesses an OpTypeImage variable with a Dim operand of SubpassData, it must be decorated with an InputAttachmentIndex that corresponds to a valid input attachment in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07469
    Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' pInputAttachments[InputAttachmentIndex] in the currently bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDepthInputAttachmentIndex-09595
    Input attachment views accessed in a dynamic render pass with a InputAttachmentIndex referenced by VkRenderingInputAttachmentIndexInfoKHR, or no InputAttachmentIndex if VkRenderingInputAttachmentIndexInfoKHR:pDepthInputAttachmentIndex or VkRenderingInputAttachmentIndexInfoKHR:pStencilInputAttachmentIndex are NULL, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDepthInputAttachmentIndex-09596
    Input attachment views accessed in a dynamic render pass via a shader object must have an InputAttachmentIndex if both VkRenderingInputAttachmentIndexInfoKHR:pDepthInputAttachmentIndex and VkRenderingInputAttachmentIndexInfoKHR:pStencilInputAttachmentIndex are non-NULL

  • VUID-vkCmdExecuteGeneratedCommandsNV-InputAttachmentIndex-09597
    If an input attachment view accessed in a dynamic render pass via a shader object has an InputAttachmentIndex, the InputAttachmentIndex must match an index in VkRenderingInputAttachmentIndexInfoKHR

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09000
    If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT image layout, and either:

    • the VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT is set on the currently bound pipeline or

    • the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included VK_IMAGE_ASPECT_COLOR_BIT and

      • there is no currently bound graphics pipeline or

      • the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT

    it must not be accessed in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09001
    If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT image layout, and either:

    • the VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT is set on the currently bound pipeline or

    • the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included VK_IMAGE_ASPECT_DEPTH_BIT and

      • there is no currently bound graphics pipeline or

      • the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT

    it must not be accessed in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09002
    If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT image layout, and either:

    • the VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT is set on the currently bound pipeline or

    • the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included VK_IMAGE_ASPECT_STENCIL_BIT and

      • there is no currently bound graphics pipeline or

      • the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT

    it must not be accessed in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09003
    If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06539
    If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06886
    If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06887
    If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back writeMask are not zero, and stencil test is enabled, all stencil ops must be VK_STENCIL_OP_KEEP

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07831
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07832
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07833
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08617
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set polygonMode to VK_POLYGON_MODE_LINE, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08618
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set primitiveTopology to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08619
    If a shader object that outputs line primitives is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07834
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthBiasEnable is VK_TRUE, then vkCmdSetDepthBounds or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07835
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08621
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetColorBlendEnableEXT in the current command buffer set any element of pColorBlendEnables to VK_TRUE, and the most recent call to vkCmdSetColorBlendEquationEXT in the current command buffer set the same element of pColorBlendEquations to a VkColorBlendEquationEXT structure with any VkBlendFactor member with a value of VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07836
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthBoundsTestEnable is VK_TRUE, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07837
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07838
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07839
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, the current value of and rasterizerDiscardEnable is VK_FALSE, the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06666
    If the VK_EXT_sample_locations extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of sampleLocationsEnable is VK_TRUE, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07840
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CULL_MODE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07841
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRONT_FACE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07843
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07844
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07845
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_COMPARE_OP dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthTestEnable is VK_TRUE, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07846
    If the depthBounds feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07847
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07848
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_OP dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-03417
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-scissorCount-03418
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-03419
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled, and the state is not inherited, then the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04138
    If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of viewportWScalingEnable is VK_TRUE, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08636
    If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of viewportWScalingEnable is VK_TRUE, then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-shadingRateImage-09233
    If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-shadingRateImage-09234
    If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of shadingRateImageEnable is VK_TRUE, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08637
    If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of shadingRateImageEnable is VK_TRUE, then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07878
    If the exclusiveScissor feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07879
    If the exclusiveScissor feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of pExclusiveScissorEnables to VK_TRUE, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04876
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04877
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-logicOp-04878
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of logicOpEnable is VK_TRUE, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitiveFragmentShadingRateWithMultipleViewports-08642
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, and any shader object bound to a graphics stage writes to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdExecuteGeneratedCommandsNV-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08643
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then for each color attachment in the render pass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding member of pColorBlendEnables in the most recent call to vkCmdSetColorBlendEnableEXT in the current command buffer that affected that attachment index must have been VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsNV-multisampledRenderToSingleSampled-07284
    If rasterization is not disabled in the bound graphics pipeline, and none of the following is enabled:

    then rasterizationSamples for the currently bound graphics pipeline must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08644
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and none of the following is enabled:

    then the most recent call to vkCmdSetRasterizationSamplesEXT in the current command buffer must have set rasterizationSamples to be the same as the number of samples for the current render pass color and/or depth/stencil attachments

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08876
    If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06179
    If the dynamicRenderingUnusedAttachments feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08910
    If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08912
    If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound pipeline equal to VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08911
    If the dynamicRenderingUnusedAttachments feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats, if it exists, must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-09362
    If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::colorAttachmentCount equal to 1, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of the VkRenderingInfo::pColorAttachments array with a resolveImageView not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::externalFormat value equal to the VkExternalFormatANDROID::externalFormat value used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09363
    If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::colorAttachmentCount equal to 1, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::externalFormat value equal to the VkExternalFormatANDROID::externalFormat value used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09364
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to VK_FALSE prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09365
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set rasterizationSamples to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09366
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to VK_FALSE prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-09367
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetRasterizationSamplesEXT must have set rasterizationSamples to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09368
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->width to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09369
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->height to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-pFragmentSize-09370
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->width to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-pFragmentSize-09371
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->height to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07749
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08646
    If the colorWriteEnable feature is enabled on the device, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-attachmentCount-07750
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be greater than or equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08647
    If the colorWriteEnable feature is enabled on the device, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then the attachmentCount parameter of most recent call to vkCmdSetColorWriteEnableEXT in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07751
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07880
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT dynamic state enabled then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09236
    If the VK_EXT_discard_rectangles extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetDiscardRectangleEnableEXT in the current command buffer set discardRectangleEnable to VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08648
    If the VK_EXT_discard_rectangles extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07881
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic state enabled then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08649
    If the VK_EXT_discard_rectangles extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetDiscardRectangleEnableEXT in the current command buffer set discardRectangleEnable to VK_TRUE, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08913
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment->imageView was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08914
    If current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08915
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->imageView, the value of the format must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08916
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment->imageView was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08917
    If current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicRenderingUnusedAttachments-08918
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->imageView, the value of the format must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-multisampledRenderToSingleSampled-07285
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of rasterizationSamples for the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-multisampledRenderToSingleSampled-07286
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-multisampledRenderToSingleSampled-07287
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-pNext-07935
    If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the pNext chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with multisampledRenderToSingleSampledEnable equal to VK_TRUE, then the value of rasterizationSamples for the currently bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::rasterizationSamples

  • VUID-vkCmdExecuteGeneratedCommandsNV-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdExecuteGeneratedCommandsNV-pColorAttachments-08963
    If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::pColorAttachments->imageView was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the pipeline must not be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-08964
    If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-08965
    If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07619
    If a shader object is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07620
    If the depthClamp feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07621
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_POLYGON_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07622
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07623
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-alphaToCoverageEnable-08919
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and alphaToCoverageEnable was VK_TRUE in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha Component word in Location 0 at Index 0

  • VUID-vkCmdExecuteGeneratedCommandsNV-alphaToCoverageEnable-08920
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set alphaToCoverageEnable to VK_TRUE, then the Fragment Output Interface must contain a variable for the alpha Component word in Location 0 at Index 0

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07624
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07625
    If the alphaToOne feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07626
    If the logicOp feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07627
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08657
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07628
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08658
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in pColorBlendEnables to VK_TRUE, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07629
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08659
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07630
    If the geometryStreams feature is enabled, and a shader object is bound to the VK_SHADER_STAGE_GEOMETRY_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07631
    If the VK_EXT_conservative_rasterization extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07632
    If the VK_EXT_conservative_rasterization extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of conservativeRasterizationMode is VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07633
    If the depthClipEnable feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07634
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT dynamic state enabled then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08664
    If the VK_EXT_sample_locations extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07635
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09416
    If the VK_EXT_blend_operation_advanced extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07636
    If the VK_EXT_provoking_vertex extension is enabled, a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07637
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08666
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set polygonMode to VK_POLYGON_MODE_LINE, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08667
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set primitiveTopology to any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08668
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object that outputs line primitives is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07638
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT dynamic state enabled then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08669
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set polygonMode to VK_POLYGON_MODE_LINE, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08670
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set primitiveTopology to any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08671
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object that outputs line primitives is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07849
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_KHR dynamic state enabled then vkCmdSetLineStippleKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08672
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetLineStippleEnableEXT in the current command buffer set stippledLineEnable to VK_TRUE, then vkCmdSetLineStippleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07639
    If the depthClipControl feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09650
    If the depthClampControl feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT dynamic state enabled, and the current value of depthClampEnable is VK_TRUE, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07640
    If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07641
    If the VK_NV_viewport_swizzle extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07642
    If the VK_NV_fragment_coverage_to_color extension is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07643
    If the VK_NV_fragment_coverage_to_color extension is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageToColorEnable is VK_TRUE, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07644
    If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07645
    If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageModulationMode is any value other than VK_COVERAGE_MODULATION_MODE_NONE_NV, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07646
    If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageModulationTableEnable is VK_TRUE, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07647
    If the shadingRateImage feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-pipelineFragmentShadingRate-09238
    If the pipelineFragmentShadingRate feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07648
    If the representativeFragmentTest feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07649
    If the coverageReductionMode feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-pColorBlendEnables-07470
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT state enabled and the last call to vkCmdSetColorBlendEnableEXT set pColorBlendEnables for any attachment to VK_TRUE, then for those attachments in the subpass the corresponding image view’s format features must contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-07471
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

  • VUID-vkCmdExecuteGeneratedCommandsNV-samples-07472
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, then the samples parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::rasterizationSamples parameter used to create the bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-samples-07473
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, then the samples parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the rasterizationSamples parameter in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-07474
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the multisampledRenderToSingleSampled feature is not enabled, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09211
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with multisampledRenderToSingleSampledEnable equal to VK_TRUE, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the rasterizationSamples member of that structure

  • VUID-vkCmdExecuteGeneratedCommandsNV-firstAttachment-07476
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEnableEXT calls must specify an enable for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09417
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEnableEXT calls must specify an enable for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsNV-firstAttachment-07477
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEquationEXT calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09418
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEquationEXT calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-firstAttachment-07478
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorWriteMaskEXT calls must specify the color write mask for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09419
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorWriteMaskEXT calls must specify the color write mask for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsNV-firstAttachment-07479
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendAdvancedEXT calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-advancedBlendMaxColorAttachments-07480
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed advancedBlendMaxColorAttachments

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithNonZeroStreams-07481
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, and the bound graphics pipeline was created with VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the rasterizationStream to zero

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsPerPixel-07482
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, and the current value of sampleLocationsEnable is VK_TRUE, then the sampleLocationsPerPixel member of pSampleLocationsInfo in the last call to vkCmdSetSampleLocationsEXT must equal the rasterizationSamples member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsPerPixel-07483
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then the sampleLocationsPerPixel member of pSampleLocationsInfo in the last call to vkCmdSetSampleLocationsEXT must equal the rasterizationSamples parameter of the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07484
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07485
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the sampleLocationsInfo.sampleLocationGridSize.width in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07486
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the sampleLocationsInfo.sampleLocationGridSize.height in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07487
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction InterpolateAtSample

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07936
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationGridSize.width must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling the value of rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07937
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationGridSize.height must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling the value of rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-07938
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationsPerPixel must equal rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-coverageModulationTableEnable-07488
    If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set coverageModulationTableEnable to VK_TRUE, then the coverageModulationTableCount parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current rasterizationSamples divided by the number of color samples in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-07489
    If the VK_NV_framebuffer_mixed_samples extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the currently bound pipeline state, then the current rasterizationSamples must be the same as the sample count of the depth/stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-coverageToColorEnable-07490
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the coverageToColorEnable to VK_TRUE, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV coverageToColorLocation, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizerDiscardEnable-09420
    If the VK_NV_fragment_coverage_to_color extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the last call to vkCmdSetCoverageToColorEnableNV set the coverageToColorEnable to VK_TRUE, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV coverageToColorLocation, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

  • VUID-vkCmdExecuteGeneratedCommandsNV-coverageReductionMode-07491
    If this VK_NV_coverage_reduction_mode extension is enabled, the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, the current coverage reduction mode coverageReductionMode, then the current rasterizationSamples, and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-07492
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-07493
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-09421
    If the VK_NV_viewport_swizzle extension is enabled, and a shader object is bound to any graphics stage, then the viewportCount parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-07494
    If the VK_NV_framebuffer_mixed_samples extension is enabled, and if the current subpass has any color attachments and rasterizationSamples of the last call to vkCmdSetRasterizationSamplesEXT is greater than the number of color samples, then the pipeline sampleShadingEnable must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07495
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_KHR, then the stippledRectangularLines feature must be enabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07496
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR, then the stippledBresenhamLines feature must be enabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07497
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR, then the stippledSmoothLines feature must be enabled

  • VUID-vkCmdExecuteGeneratedCommandsNV-stippledLineEnable-07498
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_DEFAULT_KHR, then the stippledRectangularLines feature must be enabled and VkPhysicalDeviceLimits::strictLines must be VK_TRUE

  • VUID-vkCmdExecuteGeneratedCommandsNV-conservativePointAndLineRasterization-07499
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, conservativePointAndLineRasterization is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the conservativeRasterizationMode set by the last call to vkCmdSetConservativeRasterizationModeEXT must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-stage-07073
    If the currently bound pipeline was created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08877
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07850
    If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08684
    If there is no bound graphics pipeline, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_VERTEX_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08685
    If there is no bound graphics pipeline, and the tessellationShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08686
    If there is no bound graphics pipeline, and the tessellationShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08687
    If there is no bound graphics pipeline, and the geometryShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_GEOMETRY_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08688
    If there is no bound graphics pipeline, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_FRAGMENT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08689
    If there is no bound graphics pipeline, and the taskShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TASK_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08690
    If there is no bound graphics pipeline, and the meshShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_MESH_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08693
    If there is no bound graphics pipeline, and at least one of the taskShader and meshShader features is enabled, one of the VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT stages must have a valid VkShaderEXT bound, and the other must have no VkShaderEXT bound

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08694
    If there is no bound graphics pipeline, and both the taskShader and meshShader features are enabled, and a valid VkShaderEXT is bound the to the VK_SHADER_STAGE_MESH_BIT_EXT stage, and that VkShaderEXT was created without the VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT flag, a valid VkShaderEXT must be bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08695
    If there is no bound graphics pipeline, and both the taskShader and meshShader features are enabled, and a valid VkShaderEXT is bound the to the VK_SHADER_STAGE_MESH_BIT_EXT stage, and that VkShaderEXT was created with the VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT flag, there must be no VkShaderEXT bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08696
    If there is no bound graphics pipeline, and a valid VkShaderEXT is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, there must be no VkShaderEXT bound to either the VK_SHADER_STAGE_TASK_BIT_EXT stage or the VK_SHADER_STAGE_MESH_BIT_EXT stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08698
    If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, then all shaders created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag in the same vkCreateShadersEXT call must also be bound

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08699
    If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, any stages in between stages whose shaders which did not create a shader with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag as part of the same vkCreateShadersEXT call must not have any VkShaderEXT bound

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08878
    All bound graphics shader objects must have been created with identical or identically defined push constant ranges

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08879
    All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-09372
    If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::colorAttachmentCount equal to 1, a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, and a fragment shader is bound, it must not declare the DepthReplacing or StencilRefReplacingEXT execution modes

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDynamicStates-08715
    If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpDepthAttachmentReadEXT, the depthWriteEnable parameter in the last call to vkCmdSetDepthWriteEnable must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDynamicStates-08716
    If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpStencilAttachmentReadEXT, the writeMask parameter in the last call to vkCmdSetStencilWriteMask must be 0

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09116
    If a shader object is bound to any graphics stage or the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment is VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of the pColorWriteMasks parameter of vkCmdSetColorWriteMaskEXT must either include all of VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, and VK_COLOR_COMPONENT_B_BIT, or none of them

  • VUID-vkCmdExecuteGeneratedCommandsNV-maxFragmentDualSrcAttachments-09239
    If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of Location for any output attachment statically used in the Fragment Execution Model executed by this command must be less than maxFragmentDualSrcAttachments

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09548
    If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfoKHR::pColorAttachmentLocations set by vkCmdSetRenderingAttachmentLocationsKHR must match the value set for the corresponding element in the currently bound pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09549
    If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the currently bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfoKHR

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09642
    If the current render pass was begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09643
    If the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT, the current render pass must have begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02721
    If robustBufferAccess is not enabled, and that pipeline was created without enabling VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT for vertexInputs, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-07842
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-dynamicPrimitiveTopologyUnrestricted-07500
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY dynamic state enabled and the dynamicPrimitiveTopologyUnrestricted is VK_FALSE, then the primitiveTopology parameter of vkCmdSetPrimitiveTopology must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdExecuteGeneratedCommandsNV-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE dynamic state enabled, but without the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2 must not be NULL

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04914
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

  • VUID-vkCmdExecuteGeneratedCommandsNV-Input-07939
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then all variables with the Input storage class decorated with Location in the Vertex Execution Model OpEntryPoint must contain a location in VkVertexInputAttributeDescription2EXT::location

  • VUID-vkCmdExecuteGeneratedCommandsNV-Input-08734
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and either legacyVertexAttributes is not enabled or the SPIR-V Type associated with a given Input variable of the corresponding Location in the Vertex Execution Model OpEntryPoint is 64-bit, then the numeric type associated with all Input variables of the corresponding Location in the Vertex Execution Model OpEntryPoint must be the same as VkVertexInputAttributeDescription2EXT::format

  • VUID-vkCmdExecuteGeneratedCommandsNV-format-08936
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and VkVertexInputAttributeDescription2EXT::format has a 64-bit component, then the scalar width associated with all Input variables of the corresponding Location in the Vertex Execution Model OpEntryPoint must be 64-bit

  • VUID-vkCmdExecuteGeneratedCommandsNV-format-08937
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and the scalar width associated with a Location decorated Input variable in the Vertex Execution Model OpEntryPoint is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::format must have a 64-bit component

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09203
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled and VkVertexInputAttributeDescription2EXT::format has a 64-bit component, then all Input variables at the corresponding Location in the Vertex Execution Model OpEntryPoint must not use components that are not present in the format

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04875
    If there is a shader object bound to the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled, and the current value of primitiveTopology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04879
    If there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-09637
    If the primitiveTopologyListRestart feature is not enabled, the topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, or VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, there is a shader object bound to the VK_SHADER_STAGE_VERTEX_BIT stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsNV-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of any element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-08885
    There must be no shader object bound to either of the VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT stages

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-02970
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdExecuteGeneratedCommandsNV-isPreprocessed-02908
    If isPreprocessed is VK_TRUE then vkCmdPreprocessGeneratedCommandsNV must have already been executed on the device, using the same pGeneratedCommandsInfo content as well as the content of the input buffers it references (all except VkGeneratedCommandsInfoNV::preprocessBuffer). Furthermore pGeneratedCommandsInfo`s indirectCommandsLayout must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV bit set

  • VUID-vkCmdExecuteGeneratedCommandsNV-pipeline-02909
    VkGeneratedCommandsInfoNV::pipeline must match the current bound pipeline at VkGeneratedCommandsInfoNV::pipelineBindPoint

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02910
    Transform feedback must not be active

  • VUID-vkCmdExecuteGeneratedCommandsNV-deviceGeneratedCommands-02911
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdExecuteGeneratedCommandsNV-pGeneratedCommandsInfo-parameter
    pGeneratedCommandsInfo must be a valid pointer to a valid VkGeneratedCommandsInfoNV structure

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdExecuteGeneratedCommandsNV-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdExecuteGeneratedCommandsNV-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Inside

Outside

Graphics
Compute

Action
Indirection

The VkGeneratedCommandsInfoNV is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkGeneratedCommandsInfoNV {
    VkStructureType                      sType;
    const void*                          pNext;
    VkPipelineBindPoint                  pipelineBindPoint;
    VkPipeline                           pipeline;
    VkIndirectCommandsLayoutNV           indirectCommandsLayout;
    uint32_t                             streamCount;
    const VkIndirectCommandsStreamNV*    pStreams;
    uint32_t                             sequencesCount;
    VkBuffer                             preprocessBuffer;
    VkDeviceSize                         preprocessOffset;
    VkDeviceSize                         preprocessSize;
    VkBuffer                             sequencesCountBuffer;
    VkDeviceSize                         sequencesCountOffset;
    VkBuffer                             sequencesIndexBuffer;
    VkDeviceSize                         sequencesIndexOffset;
} VkGeneratedCommandsInfoNV;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineBindPoint is the VkPipelineBindPoint used for the pipeline.

  • pipeline is the VkPipeline used in the generation and execution process.

  • indirectCommandsLayout is the VkIndirectCommandsLayoutNV that provides the command sequence to generate.

  • streamCount defines the number of input streams

  • pStreams is a pointer to an array of streamCount VkIndirectCommandsStreamNV structures providing the input data for the tokens used in indirectCommandsLayout.

  • sequencesCount is the maximum number of sequences to reserve. If sequencesCountBuffer is VK_NULL_HANDLE, this is also the actual number of sequences generated.

  • preprocessBuffer is the VkBuffer that is used for preprocessing the input data for execution. If this structure is used with vkCmdExecuteGeneratedCommandsNV with its isPreprocessed set to VK_TRUE, then the preprocessing step is skipped and data in this buffer will not be modified. The contents and the layout of this buffer are opaque to applications and must not be modified outside functions related to device-generated commands or copied to another buffer for reuse.

  • preprocessOffset is the byte offset into preprocessBuffer where the preprocessed data is stored.

  • preprocessSize is the maximum byte size within the preprocessBuffer after the preprocessOffset that is available for preprocessing.

  • sequencesCountBuffer is a VkBuffer in which the actual number of sequences is provided as single uint32_t value.

  • sequencesCountOffset is the byte offset into sequencesCountBuffer where the count value is stored.

  • sequencesIndexBuffer is a VkBuffer that encodes the used sequence indices as uint32_t array.

  • sequencesIndexOffset is the byte offset into sequencesIndexBuffer where the index values start.

Valid Usage
  • VUID-VkGeneratedCommandsInfoNV-pipeline-02912
    The provided pipeline must match the pipeline bound at execution time

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02913
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV, then the pipeline must have been created with multiple shader groups

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02914
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV, then the pipeline must have been created with VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV set in VkGraphicsPipelineCreateInfo::flags

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02915
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, then the pipeline’s VkPipelineLayout must match the VkIndirectCommandsLayoutTokenNV::pushconstantPipelineLayout

  • VUID-VkGeneratedCommandsInfoNV-streamCount-02916
    streamCount must match the indirectCommandsLayout’s streamCount

  • VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09084
    If pipelineBindPoint is of type VK_PIPELINE_BIND_POINT_COMPUTE, then the pipeline must have been created with the flag VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09085
    If pipelineBindPoint is of type VK_PIPELINE_BIND_POINT_COMPUTE, then the pipeline must have been created with a VkComputePipelineIndirectBufferInfoNV structure specifying a valid address where its metadata will be saved

  • VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09086
    If pipelineBindPoint is of type VK_PIPELINE_BIND_POINT_COMPUTE, then vkCmdUpdatePipelineIndirectBufferNV must have been called on that pipeline to save its metadata to a device address

  • VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-09087
    If pipelineBindPoint is of type VK_PIPELINE_BIND_POINT_COMPUTE, and if VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NV is used, then pipeline must be VK_NULL_HANDLE

  • VUID-VkGeneratedCommandsInfoNV-sequencesCount-02917
    sequencesCount must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectSequenceCount and VkGeneratedCommandsMemoryRequirementsInfoNV::maxSequencesCount that was used to determine the preprocessSize

  • VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-02918
    preprocessBuffer must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set in its usage flag

  • VUID-VkGeneratedCommandsInfoNV-preprocessOffset-02919
    preprocessOffset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minIndirectCommandsBufferOffsetAlignment

  • VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-02971
    If preprocessBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkGeneratedCommandsInfoNV-preprocessSize-02920
    preprocessSize must be at least equal to the memory requirement`s size returned by vkGetGeneratedCommandsMemoryRequirementsNV using the matching inputs (indirectCommandsLayout, …​) as within this structure

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02921
    sequencesCountBuffer can be set if the actual used count of sequences is sourced from the provided buffer. In that case the sequencesCount serves as upper bound

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02922
    If sequencesCountBuffer is not VK_NULL_HANDLE, its usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02923
    If sequencesCountBuffer is not VK_NULL_HANDLE, sequencesCountOffset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minSequencesCountBufferOffsetAlignment

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02972
    If sequencesCountBuffer is not VK_NULL_HANDLE and is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02924
    If indirectCommandsLayout’s VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV is set, sequencesIndexBuffer must be set otherwise it must be VK_NULL_HANDLE

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02925
    If sequencesIndexBuffer is not VK_NULL_HANDLE, its usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02926
    If sequencesIndexBuffer is not VK_NULL_HANDLE, sequencesIndexOffset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minSequencesIndexBufferOffsetAlignment

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02973
    If sequencesIndexBuffer is not VK_NULL_HANDLE and is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-07078
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV, then the pipeline must contain a shader stage using the MeshNV Execution Model

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-07079
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_MESH_TASKS_NV, then the pipeline must contain a shader stage using the MeshEXT Execution Model

Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV

  • VUID-VkGeneratedCommandsInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkGeneratedCommandsInfoNV-pipeline-parameter
    If pipeline is not VK_NULL_HANDLE, pipeline must be a valid VkPipeline handle

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-parameter
    indirectCommandsLayout must be a valid VkIndirectCommandsLayoutNV handle

  • VUID-VkGeneratedCommandsInfoNV-pStreams-parameter
    pStreams must be a valid pointer to an array of streamCount valid VkIndirectCommandsStreamNV structures

  • VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-parameter
    preprocessBuffer must be a valid VkBuffer handle

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-parameter
    If sequencesCountBuffer is not VK_NULL_HANDLE, sequencesCountBuffer must be a valid VkBuffer handle

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-parameter
    If sequencesIndexBuffer is not VK_NULL_HANDLE, sequencesIndexBuffer must be a valid VkBuffer handle

  • VUID-VkGeneratedCommandsInfoNV-streamCount-arraylength
    streamCount must be greater than 0

  • VUID-VkGeneratedCommandsInfoNV-commonparent
    Each of indirectCommandsLayout, pipeline, preprocessBuffer, sequencesCountBuffer, and sequencesIndexBuffer that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Referencing the functions defined in Indirect Commands Layout, vkCmdExecuteGeneratedCommandsNV behaves as:

uint32_t sequencesCount = sequencesCountBuffer ?
      min(maxSequencesCount, sequencesCountBuffer.load_uint32(sequencesCountOffset) :
      maxSequencesCount;


cmdProcessAllSequences(commandBuffer, pipeline,
                       indirectCommandsLayout, pIndirectCommandsStreams,
                       sequencesCount,
                       sequencesIndexBuffer, sequencesIndexOffset);

// The stateful commands within indirectCommandsLayout will not
// affect the state of subsequent commands in the target
// command buffer (cmd)

It is important to note that the values of all state related to the pipelineBindPoint used are undefined after this command.

Commands can be preprocessed prior execution using the following command:

// Provided by VK_NV_device_generated_commands
void vkCmdPreprocessGeneratedCommandsNV(
    VkCommandBuffer                             commandBuffer,
    const VkGeneratedCommandsInfoNV*            pGeneratedCommandsInfo);
  • commandBuffer is the command buffer which does the preprocessing.

  • pGeneratedCommandsInfo is a pointer to a VkGeneratedCommandsInfoNV structure containing parameters affecting the preprocessing step.

Valid Usage
  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-02974
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdPreprocessGeneratedCommandsNV-pGeneratedCommandsInfo-02927
    pGeneratedCommandsInfo`s indirectCommandsLayout must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV bit set

  • VUID-vkCmdPreprocessGeneratedCommandsNV-deviceGeneratedCommands-02928
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPreprocessGeneratedCommandsNV-pGeneratedCommandsInfo-parameter
    pGeneratedCommandsInfo must be a valid pointer to a valid VkGeneratedCommandsInfoNV structure

  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdPreprocessGeneratedCommandsNV-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdPreprocessGeneratedCommandsNV-videocoding
    This command must only be called outside of a video coding scope

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary
Secondary

Outside

Outside

Graphics
Compute

Action

The bound descriptor sets and push constants that will be used with indirect command generation for the compute pipelines must already be specified at the time of preprocessing commands with vkCmdPreprocessGeneratedCommandsNV. They must not change until the execution of indirect commands is submitted with vkCmdExecuteGeneratedCommandsNV.

If push constants for the compute pipeline are also specified in the VkGeneratedCommandsInfoNV::indirectCommandsLayout with VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV token, then those values override the push constants that were previously pushed for the compute pipeline.

With VK_EXT_device_generated_commands, the actual generation of commands as well as their execution on the device is handled as single action with:

// Provided by VK_EXT_device_generated_commands
void vkCmdExecuteGeneratedCommandsEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    isPreprocessed,
    const VkGeneratedCommandsInfoEXT*           pGeneratedCommandsInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • isPreprocessed represents whether the input data has already been preprocessed on the device. If it is VK_FALSE this command will implicitly trigger the preprocessing step, otherwise not.

  • pGeneratedCommandsInfo is a pointer to a VkGeneratedCommandsInfoEXT structure containing parameters affecting the generation of commands.

If the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_EXT flag was used to create the VkGeneratedCommandsInfoEXT::indirectCommandsLayout then the execution of sequences through this command may use implementation-defined ordering which is not guaranteed to be coherent using the same input data. It does not affect the order of token processing within a sequence. This is the implied ordering with VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_EXT.

After a call to vkCmdExecuteGeneratedCommandsEXT, command buffer state will become undefined according to the tokens executed. This table specifies the relationship between tokens used and state invalidation.

Table 3. Indirect Execution State Invalidation
Common Tokens States Invalidated

VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT

Bound shaders and pipelines

VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT

Push constant data

VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT

Push constant data

VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_EXT

Index buffer

VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT

Vertex buffer

Valid Usage
  • VUID-vkCmdExecuteGeneratedCommandsEXT-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR, reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-magFilter-09598
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and reductionMode equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR, reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-mipmapMode-09599
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and reductionMode equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-unnormalizedCoordinates-09635
    If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s levelCount and layerCount must be 1

  • VUID-vkCmdExecuteGeneratedCommandsEXT-unnormalizedCoordinates-09636
    If a VkSampler created with unnormalizedCoordinates equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s viewType must be VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07888
    If a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-02693
    If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, it must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

  • VUID-vkCmdExecuteGeneratedCommandsEXT-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdExecuteGeneratedCommandsEXT-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdExecuteGeneratedCommandsEXT-cubicRangeClamp-09212
    If the cubicRangeClamp feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must not have a VkSamplerReductionModeCreateInfo::reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-reductionMode-09213
    Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::reductionMode equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM as a result of this command must sample with VK_FILTER_CUBIC_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-selectableCubicWeights-09214
    If the selectableCubicWeights feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::cubicWeights equal to VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07027
    For any VkImageView being written as a storage image where the image format field of the OpTypeImage is Unknown, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07028
    For any VkImageView being read as a storage image where the image format field of the OpTypeImage is Unknown, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07029
    For any VkBufferView being written as a storage texel buffer where the image format field of the OpTypeImage is Unknown, the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07030
    Any VkBufferView being read as a storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08600
    For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08601
    For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-10068
    For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-maintenance4-08602
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08114
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08115
    If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08116
    Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08604
    Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08117
    If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08119
    If a descriptor is dynamically used with a VkPipeline created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08605
    If a descriptor is dynamically used with a VkShaderEXT created with a VkDescriptorSetLayout that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08606
    If the shaderObject feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08608
    If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08609
    If the VkPipeline object bound to the pipeline bind point used by this command or any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08610
    If the VkPipeline object bound to the pipeline bind point used by this command or any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08611
    If the VkPipeline object bound to the pipeline bind point used by this command or any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08607
    If the shaderObject is enabled, either a valid pipeline must be bound to the pipeline bind point used by this command, or a valid combination of valid and VK_NULL_HANDLE shader objects must be bound to every supported shader stage corresponding to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-uniformBuffers-06935
    If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT for uniformBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08612
    If the robustBufferAccess feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsEXT-storageBuffers-06936
    If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_EXT or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT for storageBuffers, and the robustBufferAccess feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08613
    If the robustBufferAccess feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by bound shaders must not be a protected resource

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-06550
    If a bound shader accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdExecuteGeneratedCommandsEXT-ConstOffset-06551
    If a bound shader accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewType-07752
    If a VkImageView is accessed as a result of this command, then the image view’s viewType must match the Dim operand of the OpTypeImage as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

  • VUID-vkCmdExecuteGeneratedCommandsEXT-format-07753
    If a VkImageView is accessed as a result of this command, then the numeric type of the image view’s format and the Sampled Type operand of the OpTypeImage must match

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWrite-08795
    If a VkImageView created with a format other than VK_FORMAT_A8_UNORM_KHR is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWrite-08796
    If a VkImageView created with the format VK_FORMAT_A8_UNORM_KHR is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have four components

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdExecuteGeneratedCommandsEXT-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWeightedSampleQCOM-06971
    If OpImageWeightedSampleQCOM is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWeightedSampleQCOM-06972
    If OpImageWeightedSampleQCOM uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBoxFilterQCOM-06973
    If OpImageBoxFilterQCOM is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchSSDQCOM-06974
    If OpImageBlockMatchSSDQCOM is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchSADQCOM-06975
    If OpImageBlockMatchSADQCOM is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchSADQCOM-06976
    If OpImageBlockMatchSADQCOM or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWeightedSampleQCOM-06977
    If OpImageWeightedSampleQCOM, OpImageBoxFilterQCOM, OpImageBlockMatchWindowSSDQCOM, OpImageBlockMatchWindowSADQCOM, OpImageBlockMatchGatherSSDQCOM, OpImageBlockMatchGatherSADQCOM, OpImageBlockMatchSSDQCOM, or OpImageBlockMatchSADQCOM uses a VkSampler as a result of this command, then the sampler must have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageWeightedSampleQCOM-06978
    If any command other than OpImageWeightedSampleQCOM, OpImageBoxFilterQCOM, OpImageBlockMatchWindowSSDQCOM, OpImageBlockMatchWindowSADQCOM, OpImageBlockMatchGatherSSDQCOM, OpImageBlockMatchGatherSADQCOM, OpImageBlockMatchSSDQCOM, or OpImageBlockMatchSADQCOM uses a VkSampler as a result of this command, then the sampler must not have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchWindow-09215
    If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchWindow-09216
    If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpImageBlockMatchWindow-09217
    If a OpImageBlockMatchWindow*QCOM or OpImageBlockMatchGather*QCOM read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07288
    Any shader invocation executed by this command must terminate

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09600
    If a descriptor with type equal to any of VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is accessed as a result of this command, the image subresource identified by that descriptor must be in the image layout identified when the descriptor was written

  • VUID-vkCmdExecuteGeneratedCommandsEXT-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdExecuteGeneratedCommandsEXT-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07748
    If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

  • VUID-vkCmdExecuteGeneratedCommandsEXT-OpTypeImage-07468
    If any shader executed by this pipeline accesses an OpTypeImage variable with a Dim operand of SubpassData, it must be decorated with an InputAttachmentIndex that corresponds to a valid input attachment in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07469
    Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' pInputAttachments[InputAttachmentIndex] in the currently bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthInputAttachmentIndex-09595
    Input attachment views accessed in a dynamic render pass with a InputAttachmentIndex referenced by VkRenderingInputAttachmentIndexInfoKHR, or no InputAttachmentIndex if VkRenderingInputAttachmentIndexInfoKHR:pDepthInputAttachmentIndex or VkRenderingInputAttachmentIndexInfoKHR:pStencilInputAttachmentIndex are NULL, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthInputAttachmentIndex-09596
    Input attachment views accessed in a dynamic render pass via a shader object must have an InputAttachmentIndex if both VkRenderingInputAttachmentIndexInfoKHR:pDepthInputAttachmentIndex and VkRenderingInputAttachmentIndexInfoKHR:pStencilInputAttachmentIndex are non-NULL

  • VUID-vkCmdExecuteGeneratedCommandsEXT-InputAttachmentIndex-09597
    If an input attachment view accessed in a dynamic render pass via a shader object has an InputAttachmentIndex, the InputAttachmentIndex must match an index in VkRenderingInputAttachmentIndexInfoKHR

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09000
    If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT image layout, and either:

    • the VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT is set on the currently bound pipeline or

    • the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included VK_IMAGE_ASPECT_COLOR_BIT and

      • there is no currently bound graphics pipeline or

      • the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT

    it must not be accessed in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09001
    If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT image layout, and either:

    • the VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT is set on the currently bound pipeline or

    • the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included VK_IMAGE_ASPECT_DEPTH_BIT and

      • there is no currently bound graphics pipeline or

      • the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT

    it must not be accessed in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09002
    If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it is not in the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT image layout, and either:

    • the VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT is set on the currently bound pipeline or

    • the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included VK_IMAGE_ASPECT_STENCIL_BIT and

      • there is no currently bound graphics pipeline or

      • the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT

    it must not be accessed in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09003
    If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-06539
    If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-06886
    If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-06887
    If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back writeMask are not zero, and stencil test is enabled, all stencil ops must be VK_STENCIL_OP_KEEP

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07831
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07832
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07833
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08617
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set polygonMode to VK_POLYGON_MODE_LINE, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08618
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set primitiveTopology to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08619
    If a shader object that outputs line primitives is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07834
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthBiasEnable is VK_TRUE, then vkCmdSetDepthBounds or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07835
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08621
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetColorBlendEnableEXT in the current command buffer set any element of pColorBlendEnables to VK_TRUE, and the most recent call to vkCmdSetColorBlendEquationEXT in the current command buffer set the same element of pColorBlendEquations to a VkColorBlendEquationEXT structure with any VkBlendFactor member with a value of VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07836
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthBoundsTestEnable is VK_TRUE, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07837
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07838
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07839
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, the current value of and rasterizerDiscardEnable is VK_FALSE, the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-06666
    If the VK_EXT_sample_locations extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of sampleLocationsEnable is VK_TRUE, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07840
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CULL_MODE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07841
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRONT_FACE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07843
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07844
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07845
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_COMPARE_OP dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of depthTestEnable is VK_TRUE, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07846
    If the depthBounds feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07847
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07848
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_OP dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, the current value of stencilTestEnable is VK_TRUE, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-03417
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-scissorCount-03418
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-03419
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled, and the state is not inherited, then the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-04138
    If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of viewportWScalingEnable is VK_TRUE, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08636
    If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of viewportWScalingEnable is VK_TRUE, then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-shadingRateImage-09233
    If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-shadingRateImage-09234
    If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of shadingRateImageEnable is VK_TRUE, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08637
    If the shadingRateImage feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of shadingRateImageEnable is VK_TRUE, then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07878
    If the exclusiveScissor feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07879
    If the exclusiveScissor feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of pExclusiveScissorEnables to VK_TRUE, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-04876
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-04877
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-logicOp-04878
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of logicOpEnable is VK_TRUE, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdExecuteGeneratedCommandsEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, and any shader object bound to a graphics stage writes to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdExecuteGeneratedCommandsEXT-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08643
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then for each color attachment in the render pass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding member of pColorBlendEnables in the most recent call to vkCmdSetColorBlendEnableEXT in the current command buffer that affected that attachment index must have been VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-multisampledRenderToSingleSampled-07284
    If rasterization is not disabled in the bound graphics pipeline, and none of the following is enabled:

    then rasterizationSamples for the currently bound graphics pipeline must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08644
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and none of the following is enabled:

    then the most recent call to vkCmdSetRasterizationSamplesEXT in the current command buffer must have set rasterizationSamples to be the same as the number of samples for the current render pass color and/or depth/stencil attachments

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08876
    If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-06179
    If the dynamicRenderingUnusedAttachments feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08910
    If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08912
    If the dynamicRenderingUnusedAttachments feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound pipeline equal to VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08911
    If the dynamicRenderingUnusedAttachments feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with an imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats, if it exists, must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-09362
    If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::colorAttachmentCount equal to 1, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of the VkRenderingInfo::pColorAttachments array with a resolveImageView not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::externalFormat value equal to the VkExternalFormatANDROID::externalFormat value used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09363
    If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::colorAttachmentCount equal to 1, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::externalFormat value equal to the VkExternalFormatANDROID::externalFormat value used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09364
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to VK_FALSE prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09365
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set rasterizationSamples to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09366
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to VK_FALSE prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-09367
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetRasterizationSamplesEXT must have set rasterizationSamples to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09368
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->width to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09369
    If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the currently bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::externalFormat value and with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->height to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pFragmentSize-09370
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->width to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pFragmentSize-09371
    If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID resolve mode, then vkCmdSetFragmentShadingRateKHR must have set pFragmentSize->height to 1 prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07749
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08646
    If the colorWriteEnable feature is enabled on the device, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-attachmentCount-07750
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be greater than or equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08647
    If the colorWriteEnable feature is enabled on the device, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then the attachmentCount parameter of most recent call to vkCmdSetColorWriteEnableEXT in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07751
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07880
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT dynamic state enabled then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09236
    If the VK_EXT_discard_rectangles extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetDiscardRectangleEnableEXT in the current command buffer set discardRectangleEnable to VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08648
    If the VK_EXT_discard_rectangles extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07881
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic state enabled then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08649
    If the VK_EXT_discard_rectangles extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetDiscardRectangleEnableEXT in the current command buffer set discardRectangleEnable to VK_TRUE, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08913
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment->imageView was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08914
    If current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08915
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->imageView, the value of the format must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08916
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment->imageView was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08917
    If current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is not enabled, and VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsEXT-dynamicRenderingUnusedAttachments-08918
    If the current render pass instance was begun with vkCmdBeginRendering, the dynamicRenderingUnusedAttachments feature is enabled, VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->imageView, the value of the format must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdExecuteGeneratedCommandsEXT-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsEXT-multisampledRenderToSingleSampled-07285
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of rasterizationSamples for the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-multisampledRenderToSingleSampled-07286
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsEXT-multisampledRenderToSingleSampled-07287
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the multisampledRenderToSingleSampled feature is not enabled, and VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, the value of rasterizationSamples for the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->imageView

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pNext-07935
    If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the pNext chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with multisampledRenderToSingleSampledEnable equal to VK_TRUE, then the value of rasterizationSamples for the currently bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::rasterizationSamples

  • VUID-vkCmdExecuteGeneratedCommandsEXT-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pColorAttachments-08963
    If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::pColorAttachments->imageView was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the pipeline must not be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pDepthAttachment-08964
    If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::pDepthAttachment->imageView was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pStencilAttachment-08965
    If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::pStencilAttachment->imageView was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the pipeline must not be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteGeneratedCommandsEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07619
    If a shader object is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07620
    If the depthClamp feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07621
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_POLYGON_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07622
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07623
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-alphaToCoverageEnable-08919
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and alphaToCoverageEnable was VK_TRUE in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha Component word in Location 0 at Index 0

  • VUID-vkCmdExecuteGeneratedCommandsEXT-alphaToCoverageEnable-08920
    If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set alphaToCoverageEnable to VK_TRUE, then the Fragment Output Interface must contain a variable for the alpha Component word in Location 0 at Index 0

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07624
    If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07625
    If the alphaToOne feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07626
    If the logicOp feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07627
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08657
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07628
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08658
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in pColorBlendEnables to VK_TRUE, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07629
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08659
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07630
    If the geometryStreams feature is enabled, and a shader object is bound to the VK_SHADER_STAGE_GEOMETRY_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07631
    If the VK_EXT_conservative_rasterization extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07632
    If the VK_EXT_conservative_rasterization extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of conservativeRasterizationMode is VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07633
    If the depthClipEnable feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07634
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT dynamic state enabled then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08664
    If the VK_EXT_sample_locations extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07635
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09416
    If the VK_EXT_blend_operation_advanced extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07636
    If the VK_EXT_provoking_vertex extension is enabled, a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07637
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08666
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set polygonMode to VK_POLYGON_MODE_LINE, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08667
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set primitiveTopology to any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08668
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object that outputs line primitives is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07638
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT dynamic state enabled then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08669
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set polygonMode to VK_POLYGON_MODE_LINE, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08670
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set primitiveTopology to any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08671
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object that outputs line primitives is bound to the VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07849
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_KHR dynamic state enabled then vkCmdSetLineStippleKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08672
    If the VK_KHR_line_rasterization or VK_EXT_line_rasterization extension is enabled, and a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the most recent call to vkCmdSetLineStippleEnableEXT in the current command buffer set stippledLineEnable to VK_TRUE, then vkCmdSetLineStippleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07639
    If the depthClipControl feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09650
    If the depthClampControl feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT dynamic state enabled, and the current value of depthClampEnable is VK_TRUE, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07640
    If the VK_NV_clip_space_w_scaling extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07641
    If the VK_NV_viewport_swizzle extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07642
    If the VK_NV_fragment_coverage_to_color extension is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07643
    If the VK_NV_fragment_coverage_to_color extension is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageToColorEnable is VK_TRUE, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07644
    If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07645
    If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageModulationMode is any value other than VK_COVERAGE_MODULATION_MODE_NONE_NV, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07646
    If the VK_NV_framebuffer_mixed_samples extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV dynamic state enabled, the current value of rasterizerDiscardEnable is VK_FALSE, and the current value of coverageModulationTableEnable is VK_TRUE, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07647
    If the shadingRateImage feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pipelineFragmentShadingRate-09238
    If the pipelineFragmentShadingRate feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07648
    If the representativeFragmentTest feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07649
    If the coverageReductionMode feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pColorBlendEnables-07470
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT state enabled and the last call to vkCmdSetColorBlendEnableEXT set pColorBlendEnables for any attachment to VK_TRUE, then for those attachments in the subpass the corresponding image view’s format features must contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-07471
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

  • VUID-vkCmdExecuteGeneratedCommandsEXT-samples-07472
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, then the samples parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::rasterizationSamples parameter used to create the bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-samples-07473
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, then the samples parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the rasterizationSamples parameter in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-07474
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the multisampledRenderToSingleSampled feature is not enabled, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09211
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with multisampledRenderToSingleSampledEnable equal to VK_TRUE, then the rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the rasterizationSamples member of that structure

  • VUID-vkCmdExecuteGeneratedCommandsEXT-firstAttachment-07476
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEnableEXT calls must specify an enable for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09417
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEnableEXT calls must specify an enable for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsEXT-firstAttachment-07477
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEquationEXT calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09418
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendEquationEXT calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-firstAttachment-07478
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorWriteMaskEXT calls must specify the color write mask for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09419
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorWriteMaskEXT calls must specify the color write mask for all active color attachments in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsEXT-firstAttachment-07479
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the firstAttachment and attachmentCount parameters of vkCmdSetColorBlendAdvancedEXT calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-advancedBlendMaxColorAttachments-07480
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed advancedBlendMaxColorAttachments

  • VUID-vkCmdExecuteGeneratedCommandsEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, and the bound graphics pipeline was created with VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the rasterizationStream to zero

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsPerPixel-07482
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, and the current value of sampleLocationsEnable is VK_TRUE, then the sampleLocationsPerPixel member of pSampleLocationsInfo in the last call to vkCmdSetSampleLocationsEXT must equal the rasterizationSamples member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsPerPixel-07483
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then the sampleLocationsPerPixel member of pSampleLocationsInfo in the last call to vkCmdSetSampleLocationsEXT must equal the rasterizationSamples parameter of the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07484
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07485
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the sampleLocationsInfo.sampleLocationGridSize.width in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07486
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the sampleLocationsInfo.sampleLocationGridSize.height in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07487
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if sampleLocationsEnable was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction InterpolateAtSample

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07936
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationGridSize.width must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling the value of rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07937
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationGridSize.height must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling the value of rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-sampleLocationsEnable-07938
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of sampleLocationsEnable is VK_TRUE, then sampleLocationsInfo.sampleLocationsPerPixel must equal rasterizationSamples in the last call to vkCmdSetRasterizationSamplesEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-coverageModulationTableEnable-07488
    If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set coverageModulationTableEnable to VK_TRUE, then the coverageModulationTableCount parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current rasterizationSamples divided by the number of color samples in the current subpass

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-07489
    If the VK_NV_framebuffer_mixed_samples extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the currently bound pipeline state, then the current rasterizationSamples must be the same as the sample count of the depth/stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsEXT-coverageToColorEnable-07490
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the coverageToColorEnable to VK_TRUE, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV coverageToColorLocation, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizerDiscardEnable-09420
    If the VK_NV_fragment_coverage_to_color extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set rasterizerDiscardEnable to VK_FALSE, and the last call to vkCmdSetCoverageToColorEnableNV set the coverageToColorEnable to VK_TRUE, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV coverageToColorLocation, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-coverageReductionMode-07491
    If this VK_NV_coverage_reduction_mode extension is enabled, the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, the current coverage reduction mode coverageReductionMode, then the current rasterizationSamples, and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-07492
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-07493
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-viewportCount-09421
    If the VK_NV_viewport_swizzle extension is enabled, and a shader object is bound to any graphics stage, then the viewportCount parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsEXT-rasterizationSamples-07494
    If the VK_NV_framebuffer_mixed_samples extension is enabled, and if the current subpass has any color attachments and rasterizationSamples of the last call to vkCmdSetRasterizationSamplesEXT is greater than the number of color samples, then the pipeline sampleShadingEnable must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07495
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_KHR, then the stippledRectangularLines feature must be enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07496
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR, then the stippledBresenhamLines feature must be enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07497
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR, then the stippledSmoothLines feature must be enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-stippledLineEnable-07498
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current stippledLineEnable state is VK_TRUE and the current lineRasterizationMode state is VK_LINE_RASTERIZATION_MODE_DEFAULT_KHR, then the stippledRectangularLines feature must be enabled and VkPhysicalDeviceLimits::strictLines must be VK_TRUE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-conservativePointAndLineRasterization-07499
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, conservativePointAndLineRasterization is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the conservativeRasterizationMode set by the last call to vkCmdSetConservativeRasterizationModeEXT must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-stage-07073
    If the currently bound pipeline was created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08877
    If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT dynamic state enabled, and the current value of rasterizerDiscardEnable is VK_FALSE, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-07850
    If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08684
    If there is no bound graphics pipeline, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_VERTEX_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08685
    If there is no bound graphics pipeline, and the tessellationShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08686
    If there is no bound graphics pipeline, and the tessellationShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08687
    If there is no bound graphics pipeline, and the geometryShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_GEOMETRY_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08688
    If there is no bound graphics pipeline, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_FRAGMENT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08689
    If there is no bound graphics pipeline, and the taskShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_TASK_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08690
    If there is no bound graphics pipeline, and the meshShader feature is enabled, vkCmdBindShadersEXT must have been called in the current command buffer with pStages with an element of VK_SHADER_STAGE_MESH_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08693
    If there is no bound graphics pipeline, and at least one of the taskShader and meshShader features is enabled, one of the VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT stages must have a valid VkShaderEXT bound, and the other must have no VkShaderEXT bound

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08694
    If there is no bound graphics pipeline, and both the taskShader and meshShader features are enabled, and a valid VkShaderEXT is bound the to the VK_SHADER_STAGE_MESH_BIT_EXT stage, and that VkShaderEXT was created without the VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT flag, a valid VkShaderEXT must be bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08695
    If there is no bound graphics pipeline, and both the taskShader and meshShader features are enabled, and a valid VkShaderEXT is bound the to the VK_SHADER_STAGE_MESH_BIT_EXT stage, and that VkShaderEXT was created with the VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT flag, there must be no VkShaderEXT bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08696
    If there is no bound graphics pipeline, and a valid VkShaderEXT is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, there must be no VkShaderEXT bound to either the VK_SHADER_STAGE_TASK_BIT_EXT stage or the VK_SHADER_STAGE_MESH_BIT_EXT stage

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08698
    If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, then all shaders created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag in the same vkCreateShadersEXT call must also be bound

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08699
    If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, any stages in between stages whose shaders which did not create a shader with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag as part of the same vkCreateShadersEXT call must not have any VkShaderEXT bound

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08878
    All bound graphics shader objects must have been created with identical or identically defined push constant ranges

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-08879
    All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

  • VUID-vkCmdExecuteGeneratedCommandsEXT-colorAttachmentCount-09372
    If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::colorAttachmentCount equal to 1, a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_ANDROID, and a fragment shader is bound, it must not declare the DepthReplacing or StencilRefReplacingEXT execution modes

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pDynamicStates-08715
    If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpDepthAttachmentReadEXT, the depthWriteEnable parameter in the last call to vkCmdSetDepthWriteEnable must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pDynamicStates-08716
    If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and the fragment shader declares the EarlyFragmentTests execution mode and uses OpStencilAttachmentReadEXT, the writeMask parameter in the last call to vkCmdSetStencilWriteMask must be 0

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09116
    If a shader object is bound to any graphics stage or the currently bound graphics pipeline was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment is VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of the pColorWriteMasks parameter of vkCmdSetColorWriteMaskEXT must either include all of VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, and VK_COLOR_COMPONENT_B_BIT, or none of them

  • VUID-vkCmdExecuteGeneratedCommandsEXT-maxFragmentDualSrcAttachments-09239
    If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of Location for any output attachment statically used in the Fragment Execution Model executed by this command must be less than maxFragmentDualSrcAttachments

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09548
    If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfoKHR::pColorAttachmentLocations set by vkCmdSetRenderingAttachmentLocationsKHR must match the value set for the corresponding element in the currently bound pipeline

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09549
    If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the currently bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfoKHR

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09642
    If the current render pass was begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-09643
    If the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT, the current render pass must have begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag

  • VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-11045
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11046
    If isPreprocessed is VK_TRUE and vkGetGeneratedCommandsMemoryRequirementsEXT did not return a required size of zero then vkCmdPreprocessGeneratedCommandsEXT must have already been executed on the device before this command executes, and the preprocessing command must have used the same pGeneratedCommandsInfo content as well as the content of the input buffers it references (all except VkGeneratedCommandsInfoEXT::preprocessBuffer)

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11047
    If isPreprocessed is VK_TRUE then the indirectCommandsLayout member of pGeneratedCommandsInfo must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT bit set

  • VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11141
    If the indirectCommandsLayout member of pGeneratedCommandsInfo was created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT bit set, then isPreprocessed must be VK_TRUE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-preprocessAddress-11142
    The contents of the preprocessAddress member of pGeneratedCommandsInfo must not have been previously used to record another vkCmdExecuteGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11048
    If isPreprocessed is VK_TRUE then the bound descriptor sets and push constants must match identically with those bound during recording of the corresponding call to vkCmdPreprocessGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-10198
    If isPreprocessed is VK_TRUE then the conditional render state and its predicate value must match identically with the state and value set during execution of the corresponding call to vkCmdPreprocessGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11049
    If isPreprocessed is VK_TRUE and the indirectCommandsLayout member of pGeneratedCommandsInfo contains a draw token, then the graphics state bound on commandBuffer must match identically with the graphics state bound on the stateCommandBuffer passed to vkCmdPreprocessGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11149
    If isPreprocessed is VK_TRUE, then the queue family index of commandBuffer must be the same as the queue family index used to allocate the stateCommandBuffer passed to vkCmdPreprocessGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11051
    If isPreprocessed is VK_TRUE and the indirectCommandsLayout member of pGeneratedCommandsInfo contains a dispatch token, then the compute state bound on commandBuffer must match identically with the compute state bound on the stateCommandBuffer passed to vkCmdPreprocessGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11052
    If isPreprocessed is VK_TRUE and the indirectCommandsLayout member of pGeneratedCommandsInfo contains a ray tracing token, then the ray tracing state bound on commandBuffer must match identically with the ray tracing state bound on the stateCommandBuffer passed to vkCmdPreprocessGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11150
    If isPreprocessed is VK_TRUE and the indirectCommandsLayout member of pGeneratedCommandsInfo contains a ray tracing token, the queue family index commandBuffer was allocated from must be the same queue family index used to allocate the stateCommandBuffer passed to vkCmdPreprocessGeneratedCommandsEXT

  • VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11053
    If the token sequence of the passed VkGeneratedCommandsInfoEXT::indirectCommandsLayout contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the initial shader state of VkGeneratedCommandsInfoEXT::indirectExecutionSet must be bound on commandBuffer

  • VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11004
    If indirectCommandsLayout was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token and indirectExecutionSet was created using VK_INDIRECT_EXECUTION_SET_INFO_TYPE_SHADER_OBJECTS_EXT, every executed VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token must bind all the shader stages set in the VkIndirectCommandsExecutionSetTokenEXT::shaderStages used to create indirectCommandsLayout

  • VUID-vkCmdExecuteGeneratedCommandsEXT-isPreprocessed-11055
    If isPreprocessed is VK_TRUE and the token sequence of the passed VkGeneratedCommandsInfoEXT::indirectCommandsLayout contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the members of VkGeneratedCommandsInfoEXT::indirectExecutionSet accessed by this command must not have been modified since the preprocess buffer was generated

  • VUID-vkCmdExecuteGeneratedCommandsEXT-indirectCommandsLayout-11056
    If the indirectCommandsLayout member of pGeneratedCommandsInfo contains a draw token, then the active render pass must not have a specified fragment density map

  • VUID-vkCmdExecuteGeneratedCommandsEXT-deviceGeneratedCommandsTransformFeedback-11057
    If deviceGeneratedCommandsTransformFeedback is not supported on device, transform feedback must not be active

  • VUID-vkCmdExecuteGeneratedCommandsEXT-indirectExecutionSet-11058
    If transform feedback is active, VkGeneratedCommandsInfoEXT::indirectExecutionSet must be VK_NULL_HANDLE

  • VUID-vkCmdExecuteGeneratedCommandsEXT-deviceGeneratedCommands-11059
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT::deviceGeneratedCommands feature must be enabled

  • VUID-vkCmdExecuteGeneratedCommandsEXT-supportedIndirectCommandsShaderStages-11060
    The currently bound shader stages must be supported by VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStages

  • VUID-vkCmdExecuteGeneratedCommandsEXT-supportedIndirectCommandsShaderStages-11061
    Only stages specified in VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStages can be set in pGeneratedCommandsInfo->shaderStages

  • VUID-vkCmdExecuteGeneratedCommandsEXT-None-11062
    If a rendering pass is currently active, the view mask must be 0

  • VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-11143
    commandBuffer must not have been created with VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT

Valid Usage (Implicit)
  • VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdExecuteGeneratedCommandsEXT-pGeneratedCommandsInfo-parameter
    pGeneratedCommandsInfo must be a valid pointer to a valid VkGeneratedCommandsInfoEXT structure

  • VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdExecuteGeneratedCommandsEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdExecuteGeneratedCommandsEXT-videocoding
    This command must only be called outside of a video coding scope

  • VUID-vkCmdExecuteGeneratedCommandsEXT-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary

Both

Outside

Graphics
Compute

Action
Indirection

The VkGeneratedCommandsInfoEXT is defined as:

// Provided by VK_EXT_device_generated_commands
typedef struct VkGeneratedCommandsInfoEXT {
    VkStructureType                sType;
    const void*                    pNext;
    VkShaderStageFlags             shaderStages;
    VkIndirectExecutionSetEXT      indirectExecutionSet;
    VkIndirectCommandsLayoutEXT    indirectCommandsLayout;
    VkDeviceAddress                indirectAddress;
    VkDeviceSize                   indirectAddressSize;
    VkDeviceAddress                preprocessAddress;
    VkDeviceSize                   preprocessSize;
    uint32_t                       maxSequenceCount;
    VkDeviceAddress                sequenceCountAddress;
    uint32_t                       maxDrawCount;
} VkGeneratedCommandsInfoEXT;
  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderStages is the mask of shader stages used by the commands.

  • indirectExecutionSet is the indirect execution set to be used for binding shaders.

  • indirectCommandsLayout is the VkIndirectCommandsLayoutEXT that specifies the command sequence data.

  • indirectAddress is an address that holds the indirect buffer data.

  • indirectAddressSize is the size in bytes of indirect buffer data starting at indirectAddress.

  • preprocessAddress specifies a physical address of the VkBuffer used for preprocessing the input data for execution. If this structure is used with vkCmdExecuteGeneratedCommandsEXT with its isPreprocessed set to VK_TRUE, then the preprocessing step is skipped but data in this address may still be modified. The contents and the layout of this address are opaque to applications and must not be modified outside functions related to device-generated commands or copied to another buffer for reuse.

  • preprocessSize is the maximum byte size within preprocessAddress that is available for preprocessing.

  • maxSequenceCount is used to determine the number of sequences to execute.

  • sequenceCountAddress specifies an optional physical address of a single uint32_t value containing the requested number of sequences to execute.

  • maxDrawCount is the maximum number of indirect draws that can be executed by any COUNT-type multi-draw indirect tokens. The draw count in the indirect buffer is clamped to this value for these token types.

If sequenceCountAddress is not NULL, then maxSequenceCount is the maximum number of sequences that can be executed. The actual number is min(maxSequenceCount, *sequenceCountAddress). If sequenceCountAddress is NULL, then maxSequenceCount is the exact number of sequences to execute.

If the action command token for the layout is not a COUNT-type multi-draw indirect token, maxDrawCount is ignored.

Valid Usage
  • VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-11063
    If vkGetGeneratedCommandsMemoryRequirementsEXT returns a non-zero size, preprocessAddress must not be NULL

  • VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-11064
    VkDeviceMemory objects bound to the underlying buffer for preprocessAddress must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned by vkGetGeneratedCommandsMemoryRequirementsEXT

  • VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11065
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT, then the indirectExecutionSet’s push constant layout must contain the updateRange specified in VkIndirectCommandsPushConstantTokenEXT

  • VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11066
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT, then the indirectExecutionSet’s push constant layout must contain the updateRange specified in VkIndirectCommandsPushConstantTokenEXT

  • VUID-VkGeneratedCommandsInfoEXT-maxSequenceCount-11067
    maxSequenceCount must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectSequenceCount and VkGeneratedCommandsMemoryRequirementsInfoEXT::maxSequencesCount that was used to determine the preprocessSize

  • VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-11068
    If sequenceCountAddress is not NULL, the value contained in the address must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::maxIndirectSequenceCount and VkGeneratedCommandsMemoryRequirementsInfoEXT::maxSequencesCount that was used to determine the preprocessSize

  • VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-11069
    The underlying buffer for preprocessAddress must have the VK_BUFFER_USAGE_2_PREPROCESS_BUFFER_BIT_EXT bit set in its usage flag

  • VUID-VkGeneratedCommandsInfoEXT-preprocessAddress-11070
    If the underlying buffer for preprocessAddress is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11144
    If the indirectCommandsLayout contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, then the descriptor and push constant layout info provided either by pipelineLayout or through a VkPipelineLayoutCreateInfo in pNext of the VkIndirectCommandsLayoutCreateInfoEXT used to create indirectCommandsLayout must be compatible with the descriptor and push constant layout info used by indirectExecutionSet

  • VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11002
    If indirectCommandsLayout was created with a token sequence that contained the VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the shader stages used to create the initial shader state of indirectExecutionSet must equal the VkIndirectCommandsExecutionSetTokenEXT::shaderStages used to create indirectCommandsLayout

  • VUID-VkGeneratedCommandsInfoEXT-preprocessSize-11071
    preprocessSize must be greater than or equal to the memory requirement’s size returned by vkGetGeneratedCommandsMemoryRequirementsEXT using the matching inputs (indirectCommandsLayout, …​) as within this structure

  • VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-11072
    The underlying buffer for sequenceCountAddress must have the VK_BUFFER_USAGE_2_PREPROCESS_BUFFER_BIT_EXT bit set in its usage flag

  • VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-11073
    If sequenceCountAddress is not NULL, sequenceCountAddress must be aligned to 4

  • VUID-VkGeneratedCommandsInfoEXT-indirectAddress-11074
    indirectAddress must be aligned to 4

  • VUID-VkGeneratedCommandsInfoEXT-sequenceCountAddress-11075
    If the underlying buffer for sequenceCountAddress is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkGeneratedCommandsInfoEXT-indirectAddress-11076
    indirectAddress must not be NULL

  • VUID-VkGeneratedCommandsInfoEXT-indirectAddressSize-11077
    indirectAddressSize must be greater than zero

  • VUID-VkGeneratedCommandsInfoEXT-maxDrawCount-11078
    When not ignored, maxDrawCount × maxSequenceCount must be less than 2^24

  • VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11079
    If indirectCommandsLayout was created using a VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_EXT token and shader objects are not bound then the currently bound graphics pipeline must have been created with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE in pDynamicStates

  • VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-11083
    If the token sequence of the passed indirectCommandsLayout contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the indirectExecutionSet must not be VK_NULL_HANDLE

  • VUID-VkGeneratedCommandsInfoEXT-indirectExecutionSet-11080
    If indirectExecutionSet is VK_NULL_HANDLE, a VkGeneratedCommandsPipelineInfoEXT or VkGeneratedCommandsShaderInfoEXT must be included in the pNext chain

Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_EXT

  • VUID-VkGeneratedCommandsInfoEXT-shaderStages-parameter
    shaderStages must be a valid combination of VkShaderStageFlagBits values

  • VUID-VkGeneratedCommandsInfoEXT-shaderStages-requiredbitmask
    shaderStages must not be 0

  • VUID-VkGeneratedCommandsInfoEXT-indirectExecutionSet-parameter
    If indirectExecutionSet is not VK_NULL_HANDLE, indirectExecutionSet must be a valid VkIndirectExecutionSetEXT handle

  • VUID-VkGeneratedCommandsInfoEXT-indirectCommandsLayout-parameter
    indirectCommandsLayout must be a valid VkIndirectCommandsLayoutEXT handle

  • VUID-VkGeneratedCommandsInfoEXT-commonparent
    Both of indirectCommandsLayout, and indirectExecutionSet that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Referencing the functions defined in Indirect Commands Layout, vkCmdExecuteGeneratedCommandsEXT behaves as:

uint32_t sequencesCount = sequenceCountAddress ?
      min(maxSequenceCount, sequenceCountAddress.load_uint32()) :
      maxSequenceCount;


cmdProcessAllSequences(commandBuffer, indirectExecutionSet,
                       indirectCommandsLayout, indirectAddress,
                       sequencesCount);

// The stateful commands within indirectCommandsLayout will not
// affect the state of subsequent commands in the target
// command buffer (cmd)
Note

It is important to note that the affected values of all state related to the shaderStages used are undefined after this command. This means that e.g., if this command indirectly alters push constants, the push constant state becomes undefined.

Commands can be preprocessed prior execution using the following command:

// Provided by VK_EXT_device_generated_commands
void vkCmdPreprocessGeneratedCommandsEXT(
    VkCommandBuffer                             commandBuffer,
    const VkGeneratedCommandsInfoEXT*           pGeneratedCommandsInfo,
    VkCommandBuffer                             stateCommandBuffer);
  • commandBuffer is the command buffer which does the preprocessing.

  • pGeneratedCommandsInfo is a pointer to a VkGeneratedCommandsInfoEXT structure containing parameters affecting the preprocessing step.

  • stateCommandBuffer is a command buffer from which to snapshot current states affecting the preprocessing step. When a graphics command action token is used, graphics state is snapshotted. When a compute action command token is used, compute state is snapshotted. When a ray tracing action command token is used, ray tracing state is snapshotted. It can be deleted at any time after this command has been recorded.

Note

stateCommandBuffer access is not synchronized by the driver, meaning that this command buffer must not be modified between threads in an unsafe manner.

Valid Usage
  • VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-11081
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-pGeneratedCommandsInfo-11082
    pGeneratedCommandsInfo’s indirectCommandsLayout must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_EXT bit set

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-indirectCommandsLayout-11084
    If the token sequence of the passed VkGeneratedCommandsInfoEXT::indirectCommandsLayout contains a VK_INDIRECT_COMMANDS_TOKEN_TYPE_EXECUTION_SET_EXT token, the initial shader state of VkGeneratedCommandsInfoEXT::indirectExecutionSet must be bound on stateCommandBuffer

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-stateCommandBuffer-11138
    stateCommandBuffer must be in the recording state

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-deviceGeneratedCommands-11087
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT::deviceGeneratedCommands feature must be enabled

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-supportedIndirectCommandsShaderStages-11088
    Only stages specified in VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT::supportedIndirectCommandsShaderStages can be set in pGeneratedCommandsInfo->shaderStages

Valid Usage (Implicit)
  • VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-pGeneratedCommandsInfo-parameter
    pGeneratedCommandsInfo must be a valid pointer to a valid VkGeneratedCommandsInfoEXT structure

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-stateCommandBuffer-parameter
    stateCommandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-videocoding
    This command must only be called outside of a video coding scope

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

  • VUID-vkCmdPreprocessGeneratedCommandsEXT-commonparent
    Both of commandBuffer, and stateCommandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to stateCommandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary

Outside

Outside

Graphics
Compute

Action

The bound descriptor sets and push constants that will be used with indirect command generation must already be specified on stateCommandBuffer at the time of preprocessing commands with vkCmdPreprocessGeneratedCommandsEXT. They must match the bound descriptor sets and push constants used in the execution of indirect commands with vkCmdExecuteGeneratedCommandsEXT.

If push constants for shader stages are also specified in the VkGeneratedCommandsInfoEXT::indirectCommandsLayout with a VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_EXT or VK_INDIRECT_COMMANDS_TOKEN_TYPE_SEQUENCE_INDEX_EXT token, then those values override the push constants that were previously pushed.

All state bound on stateCommandBuffer will be used. All state bound on stateCommandBuffer must be identical to the state bound at the time vkCmdExecuteGeneratedCommandsEXT is recorded. The queue family index stateCommandBuffer was allocated from must be the same as the queue family index of the command buffer used in vkCmdExecuteGeneratedCommandsEXT.

On some implementations, preprocessing may have no effect on performance.

vkCmdExecuteGeneratedCommandsEXT may write to the preprocess buffer, no matter the isPreprocess parameter. In this case, the implementation must insert appropriate synchronization automatically, which corresponds to the following pseudocode:

  • Barrier

    • srcStageMask = DRAW_INDIRECT

    • srcAccesMask = 0

    • dstStageMask = COMMAND_PREPROCESS_BIT

    • dstAccessMask = COMMAND_PREPROCESS_WRITE_BIT | COMMAND_PREPROCESS_READ_BIT

  • Do internal writes

  • Barrier

    • srcStageMask = COMMAND_PREPROCESS_BIT

    • srcAccesMask = COMMAND_PREPROCESS_WRITE_BIT

    • dstStageMask = DRAW_INDIRECT

    • dstAccessMask = INDIRECT_COMMAND_READ_BIT

  • Execute