VK_EXT_shader_split_barrier(3)

Name

VK_EXT_shader_split_barrier - device extension

VK_EXT_shader_split_barrier

Name String

VK_EXT_shader_split_barrier

Extension Type

Device extension

Registered Extension Number

306

Revision

1

Ratification Status

Not ratified

Extension and Version Dependencies
SPIR-V Dependencies
Contact
Extension Proposal

VK_EXT_shader_split_barrier

Other Extension Metadata

Last Modified Date

2026-05-08

Interactions and External Dependencies
Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Elina Kamenetskaya, Qualcomm Technologies, Inc.

  • Wooyoung Kim, Qualcomm Technologies, Inc.

  • John Li, Qualcomm Technologies, Inc.

  • Jeff Bolz, Nvidia

  • Ben Ashbaugh, Intel

Description

This extension splits OpControlBarrier by exposing two new barrier operations with SPV_EXT_split_barrier:

  • OpControlBarrierArriveEXT - notifies that invocation has arrived here

  • OpControlBarrierWaitEXT - waits on all invocations before proceeding execution

In the Vulkan context, this allows apps to synchronize Subgroup execution flow within a Workgroup without requiring all Subgroups to wait at the arrival condition before proceeding to execute independent work. It also permits synchronizing memory access like other control barriers.

New Enum Constants

Version History

  • Revision 1, 2026-05-08 (Matthew Netsch)

    • Initial version

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification.

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.