VkPhysicalDeviceShaderSplitBarrierFeaturesEXT(3)
Name
VkPhysicalDeviceShaderSplitBarrierFeaturesEXT - Structure describing the shader split barrier features that can be supported by an implementation
C Specification
The VkPhysicalDeviceShaderSplitBarrierFeaturesEXT structure is defined
as:
// Provided by VK_EXT_shader_split_barrier
typedef struct VkPhysicalDeviceShaderSplitBarrierFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderSplitBarrier;
} VkPhysicalDeviceShaderSplitBarrierFeaturesEXT;
Members
This structure describes the following feature:
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderSplitBarrierindicates that the implementation supports theSplitBarrierEXTSPIR-V capability.
Description
If the VkPhysicalDeviceShaderSplitBarrierFeaturesEXT structure is included in the pNext chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderSplitBarrierFeaturesEXT, it must add an instance of the structure,
with the desired feature members set to VK_TRUE, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
See Also
VK_EXT_shader_split_barrier, VkBool32, VkStructureType
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.