VkPhysicalDeviceShaderExpectAssumeFeatures(3)

Name

VkPhysicalDeviceShaderExpectAssumeFeatures - Structure describing shader expect assume features that can be supported by an implementation

C Specification

The VkPhysicalDeviceShaderExpectAssumeFeatures structure is defined as:

// Provided by VK_VERSION_1_4
typedef struct VkPhysicalDeviceShaderExpectAssumeFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderExpectAssume;
} VkPhysicalDeviceShaderExpectAssumeFeatures;

or the equivalent

// Provided by VK_KHR_shader_expect_assume
typedef VkPhysicalDeviceShaderExpectAssumeFeatures VkPhysicalDeviceShaderExpectAssumeFeaturesKHR;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

Description

  • shaderExpectAssume specifies whether shader modules can declare the ExpectAssumeKHR capability.

If the VkPhysicalDeviceShaderExpectAssumeFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderExpectAssumeFeatures, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderExpectAssumeFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.