VK_KHR_imageless_framebuffer
Promoted to core in Vulkan 1.2 |
When creating a VkFramebuffer
you normally need to pass the VkImageView`s
being used in VkFramebufferCreateInfo::pAttachments
. Needing the VkImageView
forces an application to make a framebuffer for each swapchain image. With VK_KHR_imageless_framebuffer
the VkImageView
information is given at vkCmdBeginRenderPass
time instead. This means only one VkFramebuffer
for all the swapchain images. It is important to notice that when the size of the swapchain changes, the VkFramebuffer
will still need to be recreated to adjust information such as the height
and width
.
To use an imageless VkFramebuffer
-
Make sure the implementation has support for it by querying
VkPhysicalDeviceImagelessFramebufferFeatures::imagelessFramebuffer
orVkPhysicalDeviceVulkan12Features::imagelessFramebuffer
-
Set the
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT
inVkFramebufferCreateInfo::flags
-
Include a
VkFramebufferAttachmentsCreateInfo
struct in theVkFramebufferCreateInfo::pNext
-
When beginning the render pass, pass in a
VkRenderPassAttachmentBeginInfo
structure intoVkRenderPassBeginInfo::pNext
with the compatible attachments
// Fill information about attachment
VkFramebufferAttachmentImageInfo attachments_image_info = {};
// ...
VkFramebufferAttachmentsCreateInfo attachments_create_info = {};
// ...
attachments_create_info.attachmentImageInfoCount = 1;
attachments_create_info.pAttachmentImageInfos = &attachments_image_info;
// Create FrameBuffer as imageless
VkFramebufferCreateInfo framebuffer_info = {};
framebuffer_info.pNext = &attachments_create_info;
framebuffer_info.flags |= VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT;
// ...
framebffer_info.pAttachments = NULL; // pAttachments is ignored here now
vkCreateFramebuffer(device, &framebuffer_info, NULL, &framebuffer_object);
// ...
// Start recording a command buffer
VkRenderPassAttachmentBeginInfo attachment_begin_info = {};
// attachment_begin_info.pAttachments contains VkImageView objects
VkRenderPassBeginInfo begin_info = {};
begin_info.pNext = &attachment_begin_info;
// ...
vkCmdBeginRenderPass(command_buffer, &begin_info, VK_SUBPASS_CONTENTS_INLINE);