Mesh shading

The source for this sample can be found in the Khronos Vulkan samples github repository.
This is a transcoded version of the extension sample Mesh Shading that illustrates the usage of the C++ bindings of vulkan provided by Vulkan-Hpp.

This code sample demonstrates how to create the absolute most basic mesh shading example. It creates a single triangle in a mesh shader. There is no vertex shader, there is only a mesh shader and a fragment shader.