VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT(3)
Name
VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT - Structure describing push descriptor limits that can be supported by an implementation
C Specification
The VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_device_generated_commands
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxIndirectPipelineCount;
uint32_t maxIndirectShaderObjectCount;
uint32_t maxIndirectSequenceCount;
uint32_t maxIndirectCommandsTokenCount;
uint32_t maxIndirectCommandsTokenOffset;
uint32_t maxIndirectCommandsIndirectStride;
VkIndirectCommandsInputModeFlagsEXT supportedIndirectCommandsInputModes;
VkShaderStageFlags supportedIndirectCommandsShaderStages;
VkShaderStageFlags supportedIndirectCommandsShaderStagesPipelineBinding;
VkShaderStageFlags supportedIndirectCommandsShaderStagesShaderBinding;
VkBool32 deviceGeneratedCommandsTransformFeedback;
VkBool32 deviceGeneratedCommandsMultiDrawIndirectCount;
} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT;
Members
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxIndirectPipelineCount
is the maximum number of pipelines passed to vkCreateIndirectExecutionSetEXT. -
maxIndirectShaderObjectCount
is the maximum number of shader objects passed to vkCreateIndirectExecutionSetEXT. If this value is zero, binding shader objects indirectly is not supported. -
maxIndirectSequenceCount
is the maximum number of sequences in VkGeneratedCommandsInfoEXT and in VkGeneratedCommandsMemoryRequirementsInfoEXT. -
maxIndirectCommandsTokenCount
is the maximum number of tokens in VkIndirectCommandsLayoutCreateInfoEXT. -
maxIndirectCommandsTokenOffset
is the maximum offset in VkIndirectCommandsLayoutTokenEXT. -
maxIndirectCommandsIndirectStride
is the maximum stream stride in VkIndirectCommandsLayoutCreateInfoEXT. -
supportedIndirectCommandsInputModes
indicates the supported input modes. -
supportedIndirectCommandsShaderStages
indicates the stages which can be used to generate indirect commands. Implementations are required to support, at minimum:VK_SHADER_STAGE_VERTEX_BIT
,VK_SHADER_STAGE_FRAGMENT_BIT
,VK_SHADER_STAGE_COMPUTE_BIT
. -
supportedIndirectCommandsShaderStagesPipelineBinding
indicates the stages which can be used within indirect execution sets for indirectly binding shader stages using pipelines. -
supportedIndirectCommandsShaderStagesShaderBinding
indicates the stages which can be used within indirect execution sets for indirectly binding shader stages using shader objects. -
deviceGeneratedCommandsTransformFeedback
indicates whether the implementation supports interactions withVK_EXT_transform_feedback
for pipelines not created withVK_PIPELINE_CREATE_2_INDIRECT_BINDABLE_BIT_EXT
. -
deviceGeneratedCommandsMultiDrawIndirectCount
indicates whether the implementation supports COUNT variants of multi-draw indirect tokens.
Description
If the VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT
structure is included in the pNext
chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.