vkDebugMarkerSetObjectTagEXT(3)

Name

vkDebugMarkerSetObjectTagEXT - Attach arbitrary data to an object

C Specification

In addition to setting a name for an object, debugging and validation layers may have uses for additional binary data on a per-object basis that has no other place in the Vulkan API. For example, a VkShaderModule could have additional debugging data attached to it to aid in offline shader tracing. To attach data to an object, call:

// Provided by VK_EXT_debug_marker
VkResult vkDebugMarkerSetObjectTagEXT(
    VkDevice                                    device,
    const VkDebugMarkerObjectTagInfoEXT*        pTagInfo);

Parameters

  • device is the device that created the object.

  • pTagInfo is a pointer to a VkDebugMarkerObjectTagInfoEXT structure specifying the parameters of the tag to attach to the object.

Description

Valid Usage (Implicit)
  • VUID-vkDebugMarkerSetObjectTagEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDebugMarkerSetObjectTagEXT-pTagInfo-parameter
    pTagInfo must be a valid pointer to a valid VkDebugMarkerObjectTagInfoEXT structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_UNKNOWN

  • VK_ERROR_VALIDATION_FAILED

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.