vkCmdInitializeGraphScratchMemoryAMDX(3)

Name

vkCmdInitializeGraphScratchMemoryAMDX - Initialize scratch memory for an execution graph

C Specification

To initialize scratch memory for a particular execution graph, call:

// Provided by VK_AMDX_shader_enqueue
void vkCmdInitializeGraphScratchMemoryAMDX(
    VkCommandBuffer                             commandBuffer,
    VkPipeline                                  executionGraph,
    VkDeviceAddress                             scratch,
    VkDeviceSize                                scratchSize);

Parameters

  • commandBuffer is the command buffer into which the command will be recorded.

  • executionGraph is the execution graph pipeline to initialize the scratch memory for.

  • scratch is the address of scratch memory to be initialized.

  • scratchSize is a range in bytes of scratch memory to be initialized.

Description

This command must be called before using scratch to dispatch the bound execution graph pipeline.

Execution of this command may modify any memory locations in the range [scratch,scratch + scratchSize). Accesses to this memory range are performed in the VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT pipeline stage with the VK_ACCESS_2_SHADER_STORAGE_READ_BIT and VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT access flags.

If any portion of scratch is modified by any command other than vkCmdDispatchGraphAMDX, vkCmdDispatchGraphIndirectAMDX, vkCmdDispatchGraphIndirectCountAMDX, or vkCmdInitializeGraphScratchMemoryAMDX with the same execution graph, it must be reinitialized for the execution graph again before dispatching against it.

Valid Usage
  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-scratch-10185
    scratch must be the device address of an allocated memory range at least as large as scratchSize

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-scratchSize-10186
    scratchSize must be greater than or equal to VkExecutionGraphPipelineScratchSizeAMDX::minSize returned by vkGetExecutionGraphPipelineScratchSizeAMDX for the bound execution graph pipeline

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-scratch-09144
    scratch must be a multiple of 64

Valid Usage (Implicit)
  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-executionGraph-parameter
    executionGraph must be a valid VkPipeline handle

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-scratch-parameter
    scratch must be a valid VkDeviceAddress value

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-videocoding
    This command must only be called outside of a video coding scope

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

  • VUID-vkCmdInitializeGraphScratchMemoryAMDX-commonparent
    Both of commandBuffer, and executionGraph must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Video Coding Scope Supported Queue Types Command Type

Primary

Both

Outside

Graphics
Compute

Action

Conditional Rendering

vkCmdInitializeGraphScratchMemoryAMDX is not affected by conditional rendering

See Also

VK_AMDX_shader_enqueue, VkCommandBuffer, VkDeviceAddress, VkDeviceSize, VkPipeline

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.