vkCmdInitializeGraphScratchMemoryAMDX(3)
C Specification
To initialize scratch memory for a particular execution graph, call:
// Provided by VK_AMDX_shader_enqueue
void vkCmdInitializeGraphScratchMemoryAMDX(
VkCommandBuffer commandBuffer,
VkPipeline executionGraph,
VkDeviceAddress scratch,
VkDeviceSize scratchSize);
Parameters
-
commandBuffer
is the command buffer into which the command will be recorded. -
executionGraph
is the execution graph pipeline to initialize the scratch memory for. -
scratch
is the address of scratch memory to be initialized. -
scratchSize
is a range in bytes of scratch memory to be initialized.
Description
This command must be called before using scratch
to dispatch the
bound execution graph pipeline.
Execution of this command may modify any memory locations in the range
[scratch
,scratch
+ scratchSize
).
Accesses to this memory range are performed in the
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT
pipeline stage with the
VK_ACCESS_2_SHADER_STORAGE_READ_BIT
and
VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT
access flags.
If any portion of scratch
is modified by any command other than
vkCmdDispatchGraphAMDX, vkCmdDispatchGraphIndirectAMDX,
vkCmdDispatchGraphIndirectCountAMDX, or
vkCmdInitializeGraphScratchMemoryAMDX with the same execution graph,
it must be reinitialized for the execution graph again before dispatching
against it.
See Also
VK_AMDX_shader_enqueue, VkCommandBuffer, VkDeviceAddress
, VkDeviceSize
, VkPipeline
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.