VkPhysicalDeviceShaderSubgroupRotateFeatures(3)
Name
VkPhysicalDeviceShaderSubgroupRotateFeatures - Structure describing whether subgroup rotation is enabled
C Specification
The VkPhysicalDeviceShaderSubgroupRotateFeatures
structure is defined
as:
// Provided by VK_VERSION_1_4
typedef struct VkPhysicalDeviceShaderSubgroupRotateFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupRotate;
VkBool32 shaderSubgroupRotateClustered;
} VkPhysicalDeviceShaderSubgroupRotateFeatures;
or the equivalent
// Provided by VK_KHR_shader_subgroup_rotate
typedef VkPhysicalDeviceShaderSubgroupRotateFeatures VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR;
Members
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
Description
If the VkPhysicalDeviceShaderSubgroupRotateFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceShaderSubgroupRotateFeatures
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.