InvocationsPerPixelNV(3)
Description
InvocationsPerPixelNV-
Decorating a variable with the
InvocationsPerPixelNVbuilt-in decoration will make that variable contain the maximum number of fragment shader invocations per pixel, as derived from the effective shading rate for the fragment. If a primitive does not fully cover a pixel, the number of fragment shader invocations for that pixel may be less than the value ofInvocationsPerPixelNV. If the shading rate indicates a fragment covering multiple pixels, thenInvocationsPerPixelNVwill be one.
Document Notes
For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.