VkPhysicalDeviceRayTracingPipelinePropertiesKHR(3)

Name

VkPhysicalDeviceRayTracingPipelinePropertiesKHR - Properties of the physical device for ray tracing

C Specification

The VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderGroupHandleSize;
    uint32_t           maxRayRecursionDepth;
    uint32_t           maxShaderGroupStride;
    uint32_t           shaderGroupBaseAlignment;
    uint32_t           shaderGroupHandleCaptureReplaySize;
    uint32_t           maxRayDispatchInvocationCount;
    uint32_t           shaderGroupHandleAlignment;
    uint32_t           maxRayHitAttributeSize;
} VkPhysicalDeviceRayTracingPipelinePropertiesKHR;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderGroupHandleSize is the size in bytes of the shader header.

  • maxRayRecursionDepth is the maximum number of levels of ray recursion allowed in a trace command.

  • maxShaderGroupStride is the maximum stride in bytes allowed between shader groups in the shader binding table.

  • shaderGroupBaseAlignment is the required alignment in bytes for the base of the shader binding table.

  • shaderGroupHandleCaptureReplaySize is the number of bytes for the information required to do capture and replay for shader group handles.

  • maxRayDispatchInvocationCount is the maximum number of ray generation shader invocations which may be produced by a single vkCmdTraceRaysIndirectKHR or vkCmdTraceRaysKHR command.

  • shaderGroupHandleAlignment is the required alignment in bytes for each entry in a shader binding table. The value must be a power of two.

  • maxRayHitAttributeSize is the maximum size in bytes for a ray attribute structure

Description

If the VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceRayTracingPropertiesNV.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRayTracingPipelinePropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.