VkPhysicalDeviceShaderIntegerDotProductFeatures(3)

Name

VkPhysicalDeviceShaderIntegerDotProductFeatures - Structure describing integer dot product features that can be supported by an implementation

C Specification

The VkPhysicalDeviceShaderIntegerDotProductFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderIntegerDotProduct;
} VkPhysicalDeviceShaderIntegerDotProductFeatures;

or the equivalent

// Provided by VK_KHR_shader_integer_dot_product
typedef VkPhysicalDeviceShaderIntegerDotProductFeatures VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR;

Members

This structure describes the following feature:

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

Description

  • shaderIntegerDotProduct specifies whether shader modules can declare the DotProductInputAllKHR, DotProductInput4x8BitKHR, DotProductInput4x8BitPackedKHR and DotProductKHR capabilities.

If the VkPhysicalDeviceShaderIntegerDotProductFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderIntegerDotProductFeatures, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderIntegerDotProductFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.