VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR(3)
Name
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR - Structure describing barycentric support in fragment shaders that can be supported by an implementation
C Specification
The VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
structure is
defined as:
// Provided by VK_KHR_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR;
or the equivalent
// Provided by VK_NV_fragment_shader_barycentric
typedef VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
Members
This structure describes the following feature:
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fragmentShaderBarycentric
indicates that the implementation supports theBaryCoordKHR
andBaryCoordNoPerspKHR
SPIR-V fragment shader built-ins and supports thePerVertexKHR
SPIR-V decoration on fragment shader input variables.
Description
See Barycentric Interpolation for more information.
If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.