ObjectRayOriginKHR(3)

Name

ObjectRayOriginKHR - Ray origin in object space

Description

ObjectRayOriginKHR

A variable decorated with the ObjectRayOriginKHR decoration will specify the origin of the ray being processed, in object space.

Valid Usage
  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04302
    The ObjectRayOriginKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04303
    The variable decorated with ObjectRayOriginKHR must be declared using the Input Storage Class

  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04304
    The variable decorated with ObjectRayOriginKHR must be declared as a three-component vector of 32-bit floating-point values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.