VkDescriptorMappingSourceEXT(3)

Name

VkDescriptorMappingSourceEXT - Specifies the mapping source for a shader binding

C Specification

The possible mapping sources for a shader binding are:

// Provided by VK_EXT_descriptor_heap
typedef enum VkDescriptorMappingSourceEXT {
    VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_CONSTANT_OFFSET_EXT = 0,
    VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT = 1,
    VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT = 2,
    VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT = 3,
    VK_DESCRIPTOR_MAPPING_SOURCE_RESOURCE_HEAP_DATA_EXT = 4,
    VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_DATA_EXT = 5,
    VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT = 6,
    VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT = 7,
  // Provided by VK_EXT_descriptor_heap with VK_KHR_ray_tracing_pipeline or VK_NV_ray_tracing
    VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT = 8,
  // Provided by VK_EXT_descriptor_heap with VK_KHR_ray_tracing_pipeline or VK_NV_ray_tracing
    VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_DATA_EXT = 9,
  // Provided by VK_EXT_descriptor_heap with VK_KHR_ray_tracing_pipeline or VK_NV_ray_tracing
    VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT = 10,
} VkDescriptorMappingSourceEXT;

Description

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.